A Clash of Worlds and Magic Systems (ACOWAMS) Dev Log

these quests are too… dense :sob:

quests

What just happened?

  • Quest 1

  • Dimension: Main World

  • Objective: Go outside and investigate what made that crashing sound.

  • Reward: 100 in all stats, training tool to level them up

  • You walk to a meteor that crashed outside your house.

Talk to people

  • Quest 2

  • Dimension: Main World

  • Objective: Ask others what they think happened.

  • Reward: None

  • You discover that it gave you magic. Strange glowing energy came out of your hands.

Testing your powers

  • Quest 3

  • Dimension: Main World

  • Objective: Cast magic M1 10 times.

  • Reward: 100 strength, 100 psychic power

Training

  • Quest 4

  • Dimension: Main World

  • Objective: Train 200 strength. Use the equipment at home to do this faster.

  • Reward: 200 strength

Sleep

  • Quest 5

  • Dimension: Main World

  • Objective: Go to sleep. You are canonically sleepy.

  • Reward: 100 in all stats, unlock 4 spells immediately

1 Like

Magic space rock gives the player space cancer that gives powers, hijinks ensue

thought that was called scarlet rot

this game is half passion idea shithole, half cashgrab. i intentionally made the magic system vague so that i can shove many ideas and create the most bs justification as to why it’s lore canon.

also what if i gave the player a starter spirit/assistant that guides them throughout the main questline? and make them sing A LOT (reference to gacha life characters transforming when they sing)?

3 Likes

give up on the game man, it’s over

1 Like

shit now i gotta find a new app to make my stupid fucking story on-

Dawg what is that display name :broken_heart:

Yeah archen has this weird obsession of being born with the ‘perfect body’

Didn’t know bro was a jjba villain

2 Likes

ikr

i’m cooked

the shit i have to do for first/early release is INSANE (updated) (italicized means i could consider having/not having that part for early release):

  • 32 weapons minimum
  • entire main questline (until enchantment/spirit world)
  • enchantment world
  • spirit world
  • bonus stat point system (damage/speed/size/cooldown for magic and weapons)
  • map (ngl i think i need to do this first before making training zones or npc quests)
  • training zones
  • datastores
  • npc quests
  • weapon unlock system (lootboxes, direct buying, npc reward)
1 Like

Welcome to being a solo game dev, it’s painful

stack that with:

  • a GIANT story i’m planning
  • another small game i’m making to rake in quick fame
  • valorant addiction (i’m iron 3 rn)
  • SCHOOL

turns out i gotta finish the weapons first before making the unlock system… i alr have a weapon quantity/inventory system so adding unlocks (crate unboxing/direct buying/npc reward) seems straightforward enough to the point i don’t have to make a draft/test run.

ngl i should prolly just stop over this obsession lol because archenhailor is (closer to) my true/main identity and i’d be a strange magical entity anyways, also i don’t want the general public to know who the mortal vessel behind archenhailor is

SHIT I HAVE TO FUCKING RECODE ALL MY SPELLS FOR OPTIMIZATION PURPOSES-

todo:

  • optimize/recode every single move
  • weapon shop
  • map


bruh wtf am i working on some npcs alr when i should work on spells first? :sob:

1 Like

The evil and intimidating fartman:

the reason some npcs are above while others are below (main/spawn world) is to differentiate dev-made npcs and fan made npcs

Honestly expected there to be more submissions with how the forum acts with free art