Reasoning
Since sunken swords got their watery-ness from soaking for hundreds of years, I think it’d only make sense for a weapon made of arcanium to have gained an affinity for the earth or other minerals (metal, crystal) if it’s been buried underground for hundreds of years. Additionally, I believe that any chart that hasn’t been found in hundreds of years (or is suspected to have arcanium loot) is bound to have risen to legendary status (and is legendarily convoluted/difficult to find).
Given that sunken weapons are “sunken”, such weapons obtained from charts would have prefixes like “buried” or “earthen”
The weapons in question
Arcanium Stalagmite: A club weapon (and, optionally, a strength weapon)
A large chunk of arcanium originally destined to be refined into a weapon, but was stolen and buried by a pirate hundreds of years ago, where its properties changed. Rocks form on its surface and periodically split off.
Abilities:
-
Tectonic Split
- Analogous to Raging Impact. Generally the same, but the impact causes stone projectiles (which are really just stone blasts) to fly out in multiple directions. These projectiles have gravity, rather than flying forever. They will explode on contact with a player or any surface.
-
Brutal Rush
- Same as Club’s brutal rush, with some aesthetic stone effects
(note that this moveset and its names can also work for an arcanium hammer or mace)
Shimmering Shield
A slab of arcanium intended for use in creating weapons. However, it got stolen during the shipment process and fashioned into an improvised shield. It has been buried in the ground for hundreds of years, causing its properties to change. Its surface is rough and uneven, and made of hard crystal.
Abilities:
-
Block
- Can be changed in a multitude of ways, or kept as-is. Abnormally high amount of damage absorption, highly inaccurate projectile reflection on a successful parry, etc.
- Normal projectile reflection on block sounds particularly infuriating, so some limitations like random projectile spread and specifically on a parry seem like good balancing
-
Concussive Reverb (or something to do with crystal seeds or how sparkly crystals are, depending on which special gimmick this move gets)
- Can have one of a number of special abilities:
- A frankly insane projectile speed increase, being thrown and coming back to the user incredibly quickly. (this would warrant the sparkly crystal-based name)
- Create a large crystal explosion on hit (this would warrant the crystal seed-based name)
- On hit, cause the targets vision to blur for 2 seconds and force them to walk instead of run for half a second. Maybe add an auditory humming sound to further disorient players, that persists for 4 seconds.
- Can have one of a number of special abilities:
-
Shield Bash
- Same as other shield’s shield bash, maybe add a subtle glass shattering sound to each hit.
I’m not too concerned with other abilities at the moment, since, like the future sunken abilities, they won’t be in the game for a while. I’ll let vetex and/or the comment section brainstorm what other abilities these weapons could have.