Crash only takes me so far.
smart movement:
o ok
Gotta think real smart so I can create a hack client and change my walkspeed.
reflex + crash then. I have plenty of non agility strength files and personally i got no issue catching up to mages
Oh wait, nevermind, I use fighting styles on a Juggernaut, and now I have Spirit Walk.
But what about my instant Ekrix dodge?!
I would prefer Armored Core For Answer speeds for combat
Oh yeah, that entire thing just became redundant huh?
Not just for Ekrix too
Just make both fighters fast enough that neither side can tell what the other is doing
metal curse user should construct an entire mech to kill us ngl
Well, I can have my cake. With spirit walk and this new build opportunity from not using agility, my second file ought to live.
Personally I’m gonna keep hoping Vetex adds a sprinting mechanic for both open world travel and non-dodge spam combat mobility. Dodges have I Frames now so they should be used for that with sprinting conserving your stamina economy by being more efficient.
Yeah, that’d beat the gem stat.
ARMORED CORE MENTIONED
Instead we’re getting the band aid fix know as another gem substat
few things im worried about
1.the stat agility is replaced with on armors is some shit like armor piercing
2.dark sea… please just give us a better way to get sealed chests to our ship, its just annoying having to deal with cliffs i cant t-jump over. Have a notification that says your crew brung it to your ship or something (realistically this is something a ship crew would do in the dark sea)
3.we already have 2 agility-related jewel effects (climbing and swim speed) and i feel like more would be too much. overall idk how i feel about another jewel stat but oh well
besides those im okay with agility being removed theres just problems that have to be answered
Gem stat is conditional and becomes useless in combat. Furthermore, when sensing is added, someone can just avoid you forever by sensing you, and running away.
Just avoid all people, it’s thimple.