oh also here’s the movesets for the 3 attackers in my upcoming animation
Robot
Robot
2000 Health Points
22 Walk Speed
70 Jump Power
Built to Last
Robot receives 20% less knockback and stun time.
Punch (1.1s)
Robot punches a singular target in front of him for 30 damage.
Power Blast (20s)
Robot aims their arm cannon, taking 2 seconds to charge and slowing themself down by 50% while they aim. Robot shoots a big orb of plasma towards the players cursor, idling for 0.8 seconds after firing. The orb travels at ~200 studs per second and explodes on impact with a 21 stud blast radius. Survivors caught in the explosion take 15-45 damage and get stunned for 0.7-2.1 seconds depending on how close they were to the center. If Robot is caught in the blast radius, they take 150 damage and get stunned for 3 seconds.
Plasma Hellfire (20s)
Robot aims their arm cannon, taking 2 seconds to charge and slowing themself by 30% while they aim. On the next 5 clicks, Robot shoots a small orb of plasma towards the players cursor which is affected by gravity. The orb explodes on impact with a 14 stud blast radius. Survivors caught in the blast radius take 10 damage.
Airstrike (25s)
Robot idles for 2 seconds before launching upwards 50 studs into the air. All survivors are higlighted to Robot for 12 seconds, gaining a 25% speed boost while gliding. While gliding, Robot slowly falls down and can propel upwards by holding jump. The glide ends after 12 seconds or until the next ability activation. When Robot stops gliding, after a 0.4 second windup, Robot dashes downwards at 125 studs per second until impact. Survivors within a 15 stud radius of Robot take 25 damage and get stunned for 1.5 seconds, being flung upwards.
old abilities i’ll still include as they’re interesting
Blitz Takedown (25s)
Robot idles for 2 seconds before charging forward by propelling themself with their arm cannon, gaining double speed with 25% less steer control for 5 seconds. On collision with another survivor, Robot will grab the survivor and throw them to the floor, dealing 15 damage, then shoot them, dealing 30 damage and flinging the survivor upwards. Regardless if Robot grabbed a survivor or not, this ability has 2.5s of endlag after use.
Jack
Jack
1700 Health Points
22 Walk Speed
70 Jump Power
Blazing
When someone is hurt by Jack’s abilities (not including Scythe Swing), the next survivor hit by Scythe Swing will take 5 extra initial damage.
Scythe Swing (1.2s)
Jack swings their scythe with a 0.3 second wind up, dealing 15 damage + 10 burn damage. This attack has a longer & thinner hitbox than usual.
Ring of Hell (15s)
Jack idles for 2.5 seconds, spinning their scythe in a circle to create a 50 stud long ring of fire for 15 seconds. When someone leaves the ring, they take 25 burn damage and lose 30% speed for 2 seconds.
Scourge (20s)
Jack idles for 1.6 seconds, readying their scythe and slamming on the ground after 1 second, shooting a wave of flames in the direction they are facing reaching 60 studs. People hit by a flame that just spawned take 5 damage + 15 burn damage, get flung upwards, lose 40% speed and have their abilities locked for 2 seconds. People who walk into a lingering flame take 25 burn damage and become 30% slower for 2 seconds.
Harvest (30s)
Jack slows down by 90% for 1.6 seconds, entering a harvest state for 15 seconds. While in a harvest state, Jack gains a 5% speed boost with every Survivor highlighted to them, and an extra 5% speed for every 50 studs away that the closest Survivor is, capping at 25%. Jack has their cooldowns reset upon killing a survivor with specifically their scythe, additionally prolonging the duration of Harvest by 5 seconds. Jack is slowed down by 50% for 1.5 seconds after Harvest ends.
old abilities i’ll still include as they’re interesting
Scythe Spin (20s)
Jack readies up their scythe, idling for 0.8 seconds before spinning with the scythe increasing their speed by 25% but disabling jumping. Any survivors that are hit by Jack’s scythe take 5 damage + 5 burn damage. Jack spins for 5 seconds, afterwards idling for 1.3 seconds.
Blazing Pursuit (20s)
Jack idles for 2 seconds as 3 balls of flames are summoned, each automatically firing towards the nearest survivor within 100 studs after 0.75 seconds of being summoned. Each ball explodes on impact with a 10 stud blast radius, any survivors caught in the blast radius take 10 damage + 5 burn damage. If a blaze ball is unable to find a survivor within 100 studs, it will automatically fire in the direction Jack is facing.
Ghost
Ghost
800 Health
22 Speed
60 Jump Power
Incorporeal
Ghost does not make any sounds, has 25% less gravity and her terror radius is 25% smaller.
Ghastly Swipe (0.8s)
Ghost swipes with a 0.25 second wind up, dealing 25 damage. This ability has a longer & thinner hitbox than usual.
Sneak Attack (25s)
Ghost halves her speed for 1.5 seconds, becoming 98.5% transparent, 5% faster and undetectable for 12 seconds. During this ability, only Ghastly Swipe can be used. If Ghastly Swipe is used or Ghost is stunned, the ability ends.
Foggy Night (35s)
Ghost halves her speed for 1.5 seconds, generating fog. Every survivor within an 80 stud radius of Ghost is slowed down by 5% and has their vision limited to 40 studs from fog for 10 seconds, and every Attacker within an 80 stud radius of Ghost becomes undetectable for 10 seconds. All Survivors caught in the fog are highlighted to Ghost. Deadly Breath is put on cooldown during this ability.
Deadly Breath (40s)
Ghost idles for 2 seconds, letting out a very loud scream that can be heard from up to 200 studs away. Ghost is globally highlighted, has her terror radius doubled in size and gains a 20% speed boost for 10 seconds. Survivors within a 100 stud radius become 25% weaker to damage for 10 seconds. Attackers within a 100 stud radius become 10% faster for 10 seconds.
Sneak Attack, Foggy Night and Ghost Walk are put on cooldown for 10s upon activation if under 10s.
Ghost Walk (25s)
Ghost idles for 2 seconds, slowly becoming invisible. While invisible, Ghost is 40% faster, jumps 10% higher, also being undetectable and invincible. The invisibility lasts 15 seconds but can be ended early by using the ablty again. When the invisibility ends, Ghost instantly becomes visible and lunges forward with a swipe after 0.45 seconds. The swipe deals 20 damage and makes the Survivor 25% weaker to damage for 10 seconds. Ghost is slowed down by 30% for 1.25 seconds after the swipe.
old abilities
Phase (20s)
Ghost becomes half transparent, 20% slower and invincible for 3 seconds. This ability can be ended at any time. If the ability ends naturally, the slowdown lingers for 1 second.
Fly (20s)
Ghost enters a state where she falls down slowly, propelling upwards if holding jump. This ability lasts 10 seconds and can be ended at any time. Swipe is the only ability that can be used while Fly is in use.
there’s 14 attacker movesets!
