As you all know, Flight spell has been scrapped due to the use of Flight overshadowing the use of boats. I think that we can make something that accomplishes a similar goal but doesn’t necessarily blow boats out of the water. For this I’d suggest what I’d like to call Slide but somebody already made a suggestion called Dash in which Slide is a variant, so I’m going to call it Stream.
Stream would function similarly to Flight in the respect that it moves you at high speeds except it would be entirely limited to the ground. It would propel you across the floor, sliding along a trail of your magic, that would supply a degree of protection against direct-hit beams and blasts dependent on clash rates. Here are some examples as to what I would be suggesting:
Ice + Wind:
How Would This Be Implemented?
I have two suggestions:
#1. Transport Only
This would work similar to Flight in the respect that it would have an interruptible start-up time, however, since it isn’t something airborne, I would give it less speed than Flight. Having less speed would probably mean a lesser start-up time as well, less as in something like probably 2.5 seconds, for this reason it wouldn’t scale with cast-speed.
This wouldn’t work very similarly to Flight. It would have an extremely fast magic energy drain in return for a cast time similar to what we have for every other spell rather than excruciatingly long. In fact, as an alternative to having a large drain, it could potentially have a total duration so you don’t kill magic energy every time you use it. Either way, these two would change based on a speed setting, the higher the setting, the faster it runs out.
Wouldn’t This Still Clash with Boats?
I think this could be done in many ways that don’t clash with boats. The Combat-Optimized implementation would not at all clash with boat speed. However, the transportation only implementation is still a concern. I think that just solely the fact that you’re literally travelling across-sea as opposed to above-sea makes it much more different as you are more vulnerable to sea hazards than in a boat. However, the fast travel speed may be a little concerning depending on how far-distanced the islands are. For this, it is possible that this spell could only work on dry land, as in it would automatically cancel overseas. Once again, this is would be heavily dependent on island size, and it may make this spell useless if the average island is much too small. For this, I would say that maybe this spell legitimately wouldn’t be worth time adding, however, the Combat-Optimized implementation might still be something do-able. Even if it would be bad in combat, which I doubt it would be, it would still be useful for short-distance travel.
But What About Magic Speed Enchants? What About Gold Users?
We already know magic speed can scale differently with different things. For example, placed explosion cast time scales off of a magic’s native magic speed, but not at a proportional rate. Although Lightning is 3x faster than Iron, its Placed Explosions do not cast 3x faster. A similar logic could be applied to this, so that Gold Stream spells wouldn’t be useless, and stockpiling magic speed enchants wouldn’t make you the literal flash.
What About Hover?
I’m currently not sure what the plans for hover are, but no matter what it would still be a method of transportation faster than Hover with the cost of it being entirely grounded as opposed to Hover being airborne or extremely close to the ground, so they wouldn’t necessarily be the same spell. Additionally, spells would not be cast-able during Stream as opposed to Hover. Another difference is as said earlier, it would have clash properties. This wouldn’t affect AoE otherwise this spell would literally be a shield, it would only affect the attacks during travel time, so if you directly beamed or blasted a player with Fire and it hit the Stream from Water magic, it wouldn’t pass through, but if you splashed them with the AoE you could still damage them.
What About Dodging/Agility
I forgot to address this, yes there would be a cooldown otherwise this would probably be very overpowered.