There will be 2 things in this suggestion i will be going over to improve the ammo system of Arcane Odyssey.
Ship Ammo
Light, default, and Heavy ammo will now be free in unlimited amounts.
Orbshots
The orbshots will also have their DOT buffed and able to apply positive effects such as healing and ironskin(1% and 1 second per cannonball, stacks up to 20% and 2 minutes) to allies. The blindness effect will also be added, blinding the ship’s crew and cutting reload speed in half.
Harpoons
With a similar role in mind to chainshots, they pull in the target while also slowing them slightly, with faster pulling scaling with range. This ammo type is exclusive to the cannons on the front of the ship, and will replace all cannonballs shot from said cannons.
Variants
Most variants will take on the properties of whatever you have selected, but some will get extra or different benefits
Explosive/Heavy Explosive: lower pulling speed and range, with increased damage and increased slowing effect.
Chainshots: Chainshots will decrease damage, but increase pull speed and slow the enemy ship quite alot.
Ammo for Players
Default Variants of ammo like Heavy cannonballs and Arrows will be free and unlimited. Non-free ammo types will be dropped largely by chests or common enemies anywhere from 5 to 25 a time. Rare Ammo caps out at a bulk of 10.
Bows
Bows will have a few different arrow types along with the default arrows.
Smoke Arrows: Arrows that create small, dark clouds of smoke, apply blindess, and deal low damage. Standing in the smoke too long can cause low tick damage and coughing. (Uncommon)
Explosive Arrows: After a short delay, they will detonate dealing high damage meaning a huge reward if landed. However, their initial damage and range is mediocre. (Uncommon)
**Gold/Silver Tipped Arrows:**Will Sacrifice damage for extra speed and bleeding. Gold has extra range but lower damage than silver. (Uncommon/Rare)
Ballista Bolts: Have high range and damage, creating a shockwave that knocks back nearby enemies when they hit something. Will break normal bows after just 1 or 2 shots leaving them on a long cooldown. If used on a greatbow, it won’t break. (Rare)
Guns
Guns will have some bullets along with their normal ones.
**Explosives:**Detonate when they hit something dealing high damage in an area. Have a somewhat longer cooldown. (Uncommon)
**Scattershot:**A small canister containing a bunch of pellets from the Chimera sea. This special ammo type sprays these pellets all over the place like a shotgun. (Rare)
Gold/Silver Bullets: Will sacrifice damage for extra range and reload speed, with gold having a higher boost but even less damage. (Uncommon/Rare)
Cannonfist
Give the ammo system back but with free Heavy/Light/Default ammo and replace chainshot with harpoon ammo.