Then @AMultiversalEntity would win probably, since @AChristmasEntity’s only power is Christmas vibes, but @AMultiversalEntity is omnipresent.
Oh yeah where it says “stubs” i meant stuns if u could fix that
I fixed it.
the issue with this is magic is:
how the heck did this thing even come to exist in a time period before even lightbulbs were a thing???
like I mean the concept is neat but things like “malware” and “hijacked” and “cyber” and stuff don’t really work in a universe where one of the best guns for combat is a musket and basic hygiene means going for a dip in seawater and soap hasn’t been widely commercialized yet
we are talking about a magic game right now, I dont think people really give a shit about the time period anymore
Elaborate
nerd please quit bullshittin me rn
I mean it is just an AO idea’s trello. It only has the be “AO like” in a way for it to be put of the trello in my opinion. Some of these things could never probably work in the actual game.
fine then
we’re talking about a magic game right now, I don’t think people really care if something is “out of place” where nothing really makes much sense in the first place
Copying and pasting is great technology to have in this day and age.
ALIENS IN THE ARCANE ODYSSEYSS
Treasure chart items
Blade of Broken Promises (Level 120+ Heavy Bladed Weapon)
“An ancient sword from a time long gone.”
A large scimitar with a worn-out, dark purple hilt and a shiny blade. The weapon appears rustic like a level 1 old-tier weapon to other players. Despite being the size of a longsword, the player wields it with one hand.
Abilities
Time Crack (replaces the tornado move)
Performs an overhead swing with the sword, creating a large spherical shockwave. Deals high damage and bleeding, while also inflicting Lethargic, which decreases player speed, and increases ability startup and endlag by a tiny amount. Also has high structure and tree damage, but minimal terrain damage.
Players and structures hit appear fine for a split second, but will be damaged/destroyed after a short delay.
Sword Draw: Roar of Time (replaces the other tornado move)
After a brief startup, swings the sword in a circular motion in front of the user, releasing a large tornado forward that passes through walls and deals continuous damage and bleeding. The tornado lasts quite long, but moves slowly. Any broken structures or terrain that the tornado passes through is restored.
Ripple Effect
After a delay, releases a barrage of 7 slashes that deal high damage and bleeding.
The slashes pass through terrain, do not clash with any attack, and cannot be blocked.
Bracers of Broken Oaths (Level 120+ Accessory)
“Ancient bracelets from a time long gone.”
A pair of silver bracers with a purplish glow. Appears rustic to other players.
+20 Power
You can withstand anything if you try hard enough. (Perfect blocking completely negates damage and debuffs, regardless of shield quality.)
Added
Ngl this should be a basic non-toggleable feature since it makes sense (just go bald in customization or a tailor if you don’t want hair to show)
ye. I agree.
(this part is just a preface you don’t need to add it to the card)
As far as we know, endgame will consist of farming in Dark Sea and elsewhere to finish builds
Magic routes will farm for lost spells and magic
Strength routes will farm for lost skills and fighting styles
Weapon routes will farm for lost , rare , and legendary weapons
Vitality doesn’t really have anything to farm in Dark Sea for (that we know of) so this idea is to combat that.
Battle Spirits
In the Dark Sea, there would be people that died there and returned as spirits due to the high magical concentration. They’d spawn rarely at ghost ships and certain islands. Similar to rivals, they’re appearance, personality, stat builds, and equipment would all be randomized. They’d float and be translucent, and their color would vary (ex: plasma mage would be translucent with a purple hue). They’d be resistant to most damage but take normal damage to spirit weapons.
Any player could fight them for XP and galleons but Vitality builds would be able to capture them by defeating them. If a spirit is higher level than you, you won’t be able to capture it. You’d also have to do the majority of the damage to capture a spirit.
However, there would be rare cases where a spirit would choose to serve you. (A grand navy spirit sometimes choosing to willingly serve a higher ranking grand navy member)
Once you get a battle spirit it would float slightly behind you and scale off your vitality. You’d get a tool in your toolbox that would have all the spirit’s skills. However, the lower your current health is, the smaller and weaker the spirit’s attacks would be, and the spirit would start fading out. To get a new spirit you would have to get rid of your current spirit first ( not sure how yet) or trade it with another player’s battle spirit.
Hehe time to use Jar of Souls in AO
(joke)
( Faction / Group )
The Sand Society
The sand society is a neutral faction of people who worship the very ground you walk on, and everything that has something to do with sand. They live in Desert camps and are a widely spread religion that has a belief that the Earth is made of sand and that everything you can and can’t see is made of sand. They are believed to be mentally ill and chronically insane.
Anything related to sand society can be found on dark sea desert islands.
( Npc’s )
Sands Supreme Cult Leader (Lvl 500) Insanity 3
Sands Cultist (Lvl 50-120) Insanity 1
Sands Cult Shaman (Lvl 100-120) Insanity 1
Sands Cult Monk (Lvl 120-160) Insanity 2
Sands Cult Warrior (Lvl 120-160) Insanity 2
Sands Cult Assassin (Lvl 140-180)Insanity 2
Sands Cult Priest (Lvl 50-120)Insanity 1
( Weapons )
Curved dagger (Lvl 1 and above)
Worn Maul (Lvl 50 and above) (Retextured to look more like bronze)
Dried Bow (Lvl 20 and above) (Retextured to look like dry wood)
is that a jojojojojoojjojojjjj ibizibibzzarzererarezbe adadadaventduruutreitre reference?!??!?!??!??!?!?!
sorry
Added
Added
I made the pictures of the weapons attachments.