AO Ideas Trello

Haha no

2 Likes

Is this a lost fighting style or base fighting style?

dawg this isn’t funny

4 Likes

None of the “troll” ideas he’s made here are :skull:

7 Likes

I will trap you in a house, lock the doors and board up the windows. Then, you’ll never be able to escape due to that terrible terrain destruction

It’s lost. It’s upgrades are ancient.

I honestly do not care :innocent:

I have some now maybe

Starlight Curse

Starlight
This elemental curse allows the user to conjure, manipulate and transform into starlight at will. The attacks and aura of this curse can blinds opponents. At high enough power levels, the attacks will appear pure-white like mastered light magic and have a broad cobalt outline to them. At normal power levels, it just appears teal/blue.

The Starlight Curse was obtained in unknown circumstances, and is currently in use by a kingdom leader.

Silver Curse

Untitled
This elemental curse allows the user to conjure, manipulate and transform into silver at will. Silver functions much like metal magic, but has unique properties as well. When used in junction with another magic such as lightning and fire, Silver Curse projectiles can be electrocuted and set ablaze. Opponents being hit by these projectiles would be inflicted with the shock/paralyzed or burned status effects respectively. Furthermore, the Silver Curse can be used to heal people. It’s not as potent as Life or Phoenix magic, but can provide a small temporary boost and sometimes take out pathogens.

The Silver Curse was obtained from a curse vault during a kingdom raid. The Silver Curse was guarded by another curse user prior to it’s theft. After stealing the Silver Curse, the new user went rogue, later building a kingdom of his own.

Mind-Manipulation Magic

Mind-Manipulation is a lost magic that allows the user to assert loyalty and mind control onto those who are less powerful than themselves. The amount of influence you have is dependant on the strength of the target and the fighting spirit of the target, as well as some other things. It functions somewhat like Dead Revival Magic, and also has catches if used improperly. This includes:

  • Using the magic on someone who has a purely good heart. There are be no repercussions, but the victim can’t be controlled.
  • Using the magic on someone who has a purely evil heart. The victim’s power increases tenfold, they become crazy, and have a lust for power and destruction. The same thing also happens if the spell is casted incorrectly on any other person.
  • Using the magic on someone of a much higher power level than the caster. The caster is recoiled a far distance and knocked unconcious.

(Ik someone already made starlight magic on here but this was a curse idea I’ve had for a while)
These are like oc magics/curses I made. Both curses do have users. The third is a lost magic so basically anyone could use it.

Added

1 Like

fstyle skills

Disarm

Another form of a counterattack; when activated, the user enters a stance preparing them for oncoming attacks- if attacked, the user punches or kicks the user or their weapon, knocking the weapon (if there is one) out of the attacker’s hand, or stunning and slowing them if they are a non-weapon user.

Throw

The user rushes at an enemy, grabs them, and throws them. The longer the throw, the smaller the window is.

Piledriver

The user uppercuts or kicks the opponent into the air, before leaping up, flipping the opponent upside-down, and slamming them into the ground headfirst.

please change falchion to bladed and grand crucible to str weapon

Forumer repellent item

in other words, sunlight?

How to make that an item tho

“i’ve got sunshine, in a bag…”

Risker enchant
you have a 1/5 chance of procing one of the following defense buffs
Reduced knockback (cut by 75 percent)
Reduced elemental status effect damage (cut by 75 percent)
Reduced Overall damage (cut by 35 percent)
Reduced Grab damage for 3 seconds(cut by 25 percent)
Reduced Slowness for 3 seconds (cut by 45 percent)

This enchant is incredibly powerful and would be listed as a enchant exclusive to the dark sea and has a Requirement in vitality more than 40 percent

Lies

Alright here are my ideas for today:

Dark Matter Curse

The Dark Matter Curse is black with a purple glow. It can pull things towards it, similar to gravity magic. This makes attacks easier to hit. On impact, it would be able to break bones. It’s not a solid or a liquid, however it has some traits from both states of matter. It is also a rather hot magic. It can also apply the Burning status effect.

Basically the curse version of Dark Matter magic.

Heavy Winds

Tier 1: Graceful fist
Fighting Style Type: Base
The user uses slow yet graceful punches.
Effects: None
Tier 2: Windy Fist
Fighting Style Type: Lost
The same thing as Tier 1 but the user punches much harder, making the wind go around their fist as they punch.
Effects: Due to the wind around the users fist, the fighting style gives high knockback.

ancient/primordial curse: space

(this is meant to be broken and unobtainable dw)

this magic enables you to embody the concept of space itself

you can relocate yourself or anything else to anywhere you wish, generate portals, erase things, and potentially tear a hole to another universe/timeline

Added

I hope they add a black market where they sell rare items that you normally can’t get but they can scam you (?) and when they run away with your money you can attack/kill the bandit guy then you start a gang fight

Ferrofluid and coal magic would be cool lost magics; coal is pretty weak on it’s own except from the dusty/coaly(?) effect, which stacks and blinds them eventually. It can also be combined with fire to do a lot of AOE and cause wildfire.(wildfire magic???) And ferrofluid is just cool :slight_smile: .