Description: Although referred to as a fighting style, this only works if the user has a dagger equipped, at which point the player automatically starts holding the weapon. If the player has no dagger, however, they cannot use the fighting style.
Immediately after equip, the user’s body starts to glow a faint white, and their eyes redden. The fighting style’s only mode, Cracked Dagger Main (yes, the mode and fs have the same name), activates and stays activated until the user’s ME drops below 20%. It comsumes about 10 ME per second, but offers a 100% boost to all dagger weapon specials, increases weapon attack damage and speed by 75% (while increasing the chance of a crit to 70%), increases running speed by 150%, and makes all blocks perfect blocks while having virtually no chargeup time.
Cracked Dagger Main automatically changes the dagger’s R move to a flurry of stabs to the stomach (each with 80% chance to do critical damage).
A lost spell which creates an aura around the player it hits. Pressing the key bind the attack is on will create a magic chain. This chain can let you either pull yourself towards the player or pull them towards you. Pulling yourself towards them will deal extra damage and knock them back. Pulling them in will take them towards you and deal less extra damage than going towards them, but allows better comboing.
Elemental Travel
Elemental Travel Lost spell
A lost spell which has you turn into your element for a short period of time and click a place on the ground to travel to. When you click on the ground and travel to it, you create a small explosion that deals good damage. This spell also acts as a temporary armor and lets you take less damage for the short period of time. This spell can be used to retreat from attacks or to get closer and combo.
Explosion Streak
Explosion Streak Lost spell
This spell allows you to create a path of explosion circles that stay close together in a line and explode constantly for a long time. This spell has two option types: Shape and Duration.
The shape option allows you to change the shape of the explosions between pillars and shockwaves. This can let you either block an area off from your opponent with pillars or keep them off of the ground with the shockwaves.
The duration option allows you change how long the streak of explosions stay at the cost of lower damage.
Shockwave Ray
Shockwave Ray rare spell
A rare spell which creates a beam that has a duration option instead of amount. Changing the duration allows you to deal more damage for the cost of taking more energy.
This spell also creates a large shockwave around the main beam, which deals less damage to anyone in the shockwave. This shockwave only appears on longer durations and happens after 1 second for them.
Rainzone
Rainzone lost spell
a lost spell which creates a large moving zone spell that rains down fast magic droplets which deal low damage, but stack very quickly and can deal high damage. Anyone who stays in this zone for longer than 5 seconds will get the effects that the magic creates so it isn’t stupid broken (not sorry crystal users).
This spell also has an amount option that goes up to 3, allowing you to create 3 zones of rain that are much smaller than having one, but can deal higher amounts of damage.
I kinda just want the magic to embody just the sheer massive size of infinity, just, like, some kind of magic that really shows you how meaningless everything really is compared to the concept of infinity.
then again, how do you represent a concept like that with no physical appearance to it?
what should it’s gimmick even be? infinity like you said can honestly do so much it’s daunting to think about