Cargo inside the ship should only be lost at 50% so if your ship gets destroyed or you die in the dark sea to some bug (over half my deaths) you dont lose potential hours of grinding.
Losing hours worth of sealed chests is dumb in a game as unpolished as this and its honestly a drop the game worthy offense.
The Dark Sea will always be the last resort due to big amount of players being unable to spend so much time for coming back from there. I believe that there are a good amount of testers and balancers, who studies in universities, tech schools, colleges and etc. So you should understand this problem.
Could you atleast consider to lower the distance between ranges, if you have no rights to keep the chests? Please…