Serious ideas, please. A version of the AO story written start to end by forumers’ ideas.
Awakening: Having the basic tutorial be you breaking out of the Aesir facility (with amnesia due to a particularly brutal experiment) with Tucker and Morden. Someone else had this idea and I think it’s excellent. Adds reason to miss Tucker, and give him and Morden some early character development.
Dawn Island: Have Morden hand the player their gear and a Wooden Shovel, which will be used in a fade-to-black cutscene for a bit of reflection. Morden apologizes for leaving you to yourself, but explains that he needs some time to accept his recent losses. Mentions that he’ll leave a note on his whereabouts if he doesn’t go to Redwake.
Redwake: Not many changes, maybe some upgrades to the dialog to let the player communicate how lost they feel. At the end, we stop by the recently named Dawn Island, to read that Morden will be at Palo Town for the next month. We must, however, fulfill our last obligation to Redwake.
Frostmill Island: Iris will have two bracelets the first time we fight her, with the second one breaking at low HP, finishing the fight (a bracelet exploding on your wrist HURTS), and causing runoff pools of water from the melted spires. We convince Iris to climb down the north end of the island to meet us, much to the dismay of her singed and already hurting hands. She sails with us to the brand new story segment at:
Palo Town: After Morden, you, and Iris meet up (could even have the accompaniment feature), you get run into by the Ravennan nobles Lord Elius and Lady Carina. Iris hides just in time. You’re invited to a feast, in which you’re gifted some light bronze armor put over regular leather (LvL 30-70). It’s labelled Frostmill Hero, and acts as an intermediary. The twins leave to “Ravenna”. As you travel around Palo Town together, Morden and Iris work with the tailor to get some goofy-looking outfits, and you get Edward Kenton through a quest chain. Having fleets locked behind an optional, obscure, and tedious quest doesn’t feel right. After the quests, Morden spots Elius looking suspicious as he departs to a place that is very much NOT Ravenna, according to everyone on your ship. You end up tailing Elius’ ship to the stepstones, Iris backseat driving the whole way, telling you to be more discreet or not lose him. Morden just sighs. (Thx for some parts @Stupid_Fish)
Stepstones: You witness Elius fly into the sky at lightning speeds with his magic. You get off the ship in order to climb before you’re stopped by a man named “Ren” who warns about the dangers of climbing the mountain due to it’s instability and falling rocks if you planned on scaling it. You only say you’re trying to find someone on top of the mountain. Ren asks if you come down, tell him if he’s found anybody that looks different from citizens of the town up known as Cirrus island as he’s been searching for someone of importance across the Bronze Sea for a long while. As you, Morden, and Iris were about to make the climb, Ren gives you trio climbing gear which will help you scale the mountains. After what felt like hours of climbing, you and the group end up making it to the top with bruises and scratches but are able to take a breather the moment you settle on the grass at the top of the mountain. A stone bridge can be seen leading to Cirrus Island. (by @Flare) Fun snippet of dialog:
Morden: “Alright, I can see Cirrus Island. Just a few.. more…” he collapses
Iris: turns to you “When was the last time he slept?”
You:
*I don’t know.
*I haven’t seen him do so.
After saying your choice, you collapse.
Iris: “… I’ll just go set up camp.”
Cirrus Island/Myriad/Djin Ruins: You splot up across the small town searching for clues about Ren’s plight and also your own. You come across Neviro as normal. As you wait in the town square, after some menial tasks to pass the time, you hear thunder boom from the southern islands, accompqnied by Elius’ signature purple lightning. After relaying this information, Morden and Iris go to Skycliff, and you head back down to relay all that you have learned to Ren. You set up a rope along the side of the mountain for your convenience, which you climb back up. Iris and Morden pass you the cloak to go meet Ren. Ren tells you to meet him at The Myriad, where he will learn about both the Order of Aesir and the Cirrus Archipeleago’s islands, to help with your friends’ journey. You leave in a rush to the Djin Ruins. After the sequence (nothing changes except Elius noting that you shouldn’t have followed him), you return to Cirrus, where Morden and Iris are frantically searching for you. You can barely calm Iris down. After explaining your bruises, you are punched by Iris in the arm, introducing a joke Injury with “Sore Arm” that takes 1 permanent HP. You set out to Sailor’s Lodge, unsure what to do next.
WIP