Arcane odyssey is over?

It doesn’t matter if he doesn’t care bro it’s the PR he has to consider :sob:


And there he is once more, blaming Roblox for a bug he likely couldn’t figure out how to fix so he blames the engine.

That bug he mentioned is just a symptom of Roblox’s default client-server model anyway since (we as devs all know) the client is authoratative of its own physics and it has to replicate it to the server, causing that delay. I feel like though for that particular issue there are definitely some workarounds you could do by writing predictive or client-optimistic logic for something like that.

I am aware, I was stating he blamed Roblox for something he couldn’t figure out to fix.

You could take the ship’s velocity[1] and plus it onto the deciding RaycastResult’s origin, that should be the basics of the basic “fixes”… if it would even work, It’s just an educated guess as I have no clue how AO works in the back-end enough to know.


  1. Possibly half velocity? ↩︎

People raised pitchforks in a jiffy when tankfish did something similar btw

Couldn’t Vetex also just… make it so that when the player places an object (besides explosive barrels) on the ship, it goes into the (entirely digital and non-simulated) cargo hold? Not like you’re going to use them until you dock somewhere to sell them, or, in the case of cargo, expend it to heal the ship.

he literally bragged about making more money than someone else would ever make, vetoex has no excuse

also low tier necrobump my bad

So, about this…

Meh… not over per se, just severely stunted :frowning:

I don’t even know what’s going on. Is development on the game stopping or is it just going to take 200 years for anything to happen now?

Something is happening to the game right now, we don’t know what, but something is happening…

And it’s being done by, The Seven Emojis that would usher us into a new era — “:dashing_away:”, “:coffin:”, “:seal:”, “:man_detective:”, “:crescent_moon:”, “:fish:”, and “:skull:”.

yeah