Rare hard to obtain Arcanium Polish from Dark sea chests mainly, and low from regular sealed chests.
This wax can be applied to any Arcanium armor, its treatment with Magic polluted sea salt causing the Wax to fuse to the arcanium metal, locking its current imbuement as the metal can no longer make proper contact with a users magical energy.
Waxed Arcanium gear cannot become unwaxed. It is locked to its current imbuement and can be traded freely without changing.
Waxed gear will be labeled as such in its named such as Waxed Metalmancer Pants.
If it was necessary to counter balance this somewhat, waxing could remove any active modifiers on the armor, so any armor that is not your element cannot have a modifier in addition to wax.
Reason to add/change
Adds a way for using other arcanium gear elements.
To me I see little point in offering so many different stated armor sets within a singular armor like arcanium but then forcibly locking it to one element per player.
Having the availability of all elements to trade around makes each element useful for arcanium gear, and drastically increases the amount of gear options available to everyone.
this might be a bad idea, considering the fact that custom magics give jacked stats, although they COULD just make it so custom magic arcanium gives no stats at all
Is custom magic actually a thing that’s gonna be put in the main game? Ive heard about it but it seemed like a TU thing to make sure when lost magics get into the game they are somewhat balanced.
perhaps if it was also made so that it removed the stats off the item. the problem is that magics are partially balanced around the substats their arcanium gives
i always thought the custom magics where the dev only magics so they dont have to deal with PvPers when playing, or do you mean something else that i am not in the know about.
yeah those were what people called custom magics for a long time, the idea that it’s customly designed for those people.
However I’m pretty sure TU now has a sort of way to create custom magics instead of it being hard coded. However IDK if that was just a photoshoped troll or not.
IG it depends on what that guy meant but whichever it is it really wouldn’t logically affect the suggestion
custom magics ARE in main-game, they’re called “custom magics” because they’re made for specific people, and only the person they were made for can use them. they were originally meant to make sure important helpers/developers didn’t get constantly ganked, but since the pvp toggle is now a thing, i see custom magics as kind of redundant
I never understood why Arcanium gear get forcibly changed based on your magic. It’s a bad and arbitrary way of balancing them; if I can’t run Shadow Arcanium because I’m using Light, then I could just use Carina gear to still get Power and Dexterity. Lore is again not an excuse for bad game design.
If this suggestion shouldn’t be in just because of custom magic-imbued gear, then make said gear unobtainable to normal players, or just give them no stats at all? I don’t want this to continue because it’s a really dumb and pointless discussion and it sucks it’s the only replies to this post.
This is a well-thought suggestion that adds item diversity and more gameplay options, but a conflict between polish and modifiers would effectively remove any waxed items from the meta, which would decrease their value to the player.
Also, I feel like it being a rare drop is kind of unnecessary. Maybe make it something common or automatically give the player an option when they wear a Mage gear that isn’t imbued with their magic.
This change could also have a broader scope because it would justify its extension to all other Mage and Strength gear, not just armor/metallic.
IMO it’s just a unnecessary limitation for the developer too lol, Why limit what could be a core interesting mechanic to limitations that would instantly push away people from it?
Class items were introduced like something important and INSTANTLY became useless cuz the stats it forced could be non-favourable which goes against the game trying to let you go with any stats.
I think anything involving dev magics are supposed to be inaccessible to the player in the current stage of the game (coughXael’s cataclysm boat incident), so they would probably remove imbued items instantly if they breached out somehow
While I do see the logic and reasoning behind this, we have to remember that certain elements are inherently better than others when it comes to Arcanium stats. A magic like Fire is perfect for investing into power, so you can focus your jewels and enchants into defense and substats (I’m a Fire Conj on main file so this was what I did after receiving advice on it.)
Theoretically, this can be nice to have, especially if there’s a variant for Fighting Style gear. If put into practice, it might have the potential to incentivize a meta focused around certain arcanium elements.
In general i see it as something that can be balanced out either by making it a dark sea rare drop, keeping its power and utility in check by simply making it not an option unless your doing late gear perfecting
or by the aforementioned idea of making it remove any active modifiers, meaning your balanced out by not getting a modifier, which can make a huge difference on gear, and make it preferable to stick to arcanium of your element.
Im not saying that is a perfect solution, but i think the possible issue being described can be counter balanced. But i also think certain arcanium elements being more useful is ok.
at the end of the day gear will drastically change, and i imagine certain future arcanium sets will drastically put things in favor of other elements for specific builds like Size or range.
i think this is a really good solution to the issue of arcaniums changing in our backpack, and the solution of it replacing a modifier is probably one of the best drawbacks ive seen for this kind of thing. of course this will never get released, but it would be a very welcome addition for arcanium traders like me lol