Arcanium weapons variant (magic weapons)

Arcanium weapons variant (magic weapons)
effort 3.0 1 quality 2.0 1 reasonability 1.0 1

(This suggestion is based on cloudcrossers magic weapons suggestion, i recommend reading it before reading this one)

Proposal and explanation:

Cloudcrosser in his suggestion says that arcanium weapons should be replaced with magic weapons. i propose that instead the magic weapons from his suggestion should be a variant of arcanium weapons.

These weapons would feature skills that are exclusive to them and require both magic and weapon stats. However you would be unable to cast spells with magic weapons unlike normal arcanium ones. Basically they would be closer to strength weapons than arcanium weapons. However unlike strength weapons who have great stats that synergize with fighting styles, these weapons would have pretty average stats. Instead of good stats magic weapons would have passive effects like the ones mentioned im the original suggestion, these would include things like: a weapon shooting at enemies, creating shockwaves near you, or flying around you (these would need to have alot of thought put into them to be balanced).

Also since im already making a suggestion about this i’ll talk about some potential skills i thought of for these weapons.

Octapistols: Positioning Launch - you launch one of the octapistols which stops mid-air and then fires at the nearest enemy before returning to you, if it hits an objects or an enemy then it stops but doesn’t fire, if it hits an enemy it deals a small amount of damage.

Mystic Blades: flowing storm - you release the two swords which then fly around dealing damage while moving slowly forward (like beast instinct but smaller, slightly slower and slowly moves in one direction).

Frostwind: Unstable Arrows - a variant of quickdraw with a higher cooldown and less arrows but all of the arrows explode after a few seconds (like javelin)

Gale Fang: Pinpoint barrage - you shoot the dagger forward very fast multiple times dealing small damage each time but dealing alot of damage if you land all your hits (basically Gun Draw: Rapid Fire)

Earthshaker: Pulsating Drop - you summon the earthshaker above a certain point and then drop it, creating an explosion that deals a good amount of damage, the hammer then starts emitting shockwaves along the ground that travel a large distance and deal light damage.

Reason to add:

I propose these as variants of arcanium weapons instead of replacing them, because this gives a conjureres loadout more variety and works nicely with my fighting weapons suggestion (If you’re wondering why i randomly posted this then deleted it i just missclicked while the post wasn’t finished :skull:).

this is literally what arcanium weapons are? are they not just magic weapons???

bro we dont even know how they work yet stop saying current system is crap

That’s not what i’m saying, infact i’m suggestion an expansion to the current planned arcanium weapons system. The original suggestion this suggestion is based on mentioned replacing arcanium weapons with magic weapons, i believe they fit together instead.

It wouldn’t be the AO forums without people jumping to conclusions

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Also i quite like the current plan for arcanium weapons

Feels like it gives such a specific build type way too many unique mechanics when another mechanic (arcanium weapons) already fills the space this would take up, giving them just an unfair amount of extra content, even if the idea is somewhat interesting. It would be cool, but it doesn’t seem like it would work at all with the current model for build types.

i like this suggestion but i only liked one of the examples, octapistols seems cool but why would the player need to throw the pistol if it’s a pistol? couldnt it just float around the player and fire? much like the array spell except it doesnt move it just shoots.

i feel like this is just an expansion on what the arcanium mechanic already is, sure its alot but all classes will get stuff like this evenutally.

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no, arcanium weapons allow you to use two weapon skills and two spells, while the proposed magic weapons can only use weapon skills.

It’s just too early to be suggesting something like this when we don’t know firsthand how arcanium weapons will play out and what sorts of progression will be possible with the system. Looking at this suggestion as if I were a developer I wouldn’t be able to do anything with this idea because it’s a bit vague and just too early to be useful.

In addition to that it functionally attempts to make all magically enchanted weapons (with unique status effects or powers not scrolls) exclusive for conjurors which warriors, savants, and knights will hate. It’s a step in a confusing and inconvenient direction for every weapon build but conjurors. Right now a conjuror’s identity is being able to use skills and spells at the same time, imbue magic into their weapon, and use arcanium weapons to store and modify their spells for additional spell storage and modifiers. That’s already awesome, useful, and powerful as is.

If we get arcanium crafting/alloying you could make a poison tooth dagger arcanium, grease it with poison, get a poison blood curse, and imbue it with poison magic, and then fire insanely fast poison javelins from it. That’s insane, that’s poison⁴!

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