(This suggestion is based on cloudcrossers magic weapons suggestion, i recommend reading it before reading this one)
Proposal and explanation:
Cloudcrosser in his suggestion says that arcanium weapons should be replaced with magic weapons. i propose that instead the magic weapons from his suggestion should be a variant of arcanium weapons.
These weapons would feature skills that are exclusive to them and require both magic and weapon stats. However you would be unable to cast spells with magic weapons unlike normal arcanium ones. Basically they would be closer to strength weapons than arcanium weapons. However unlike strength weapons who have great stats that synergize with fighting styles, these weapons would have pretty average stats. Instead of good stats magic weapons would have passive effects like the ones mentioned im the original suggestion, these would include things like: a weapon shooting at enemies, creating shockwaves near you, or flying around you (these would need to have alot of thought put into them to be balanced).
Also since im already making a suggestion about this i’ll talk about some potential skills i thought of for these weapons.
Octapistols: Positioning Launch - you launch one of the octapistols which stops mid-air and then fires at the nearest enemy before returning to you, if it hits an objects or an enemy then it stops but doesn’t fire, if it hits an enemy it deals a small amount of damage.
Mystic Blades: flowing storm - you release the two swords which then fly around dealing damage while moving slowly forward (like beast instinct but smaller, slightly slower and slowly moves in one direction).
Frostwind: Unstable Arrows - a variant of quickdraw with a higher cooldown and less arrows but all of the arrows explode after a few seconds (like javelin)
Gale Fang: Pinpoint barrage - you shoot the dagger forward very fast multiple times dealing small damage each time but dealing alot of damage if you land all your hits (basically Gun Draw: Rapid Fire)
Earthshaker: Pulsating Drop - you summon the earthshaker above a certain point and then drop it, creating an explosion that deals a good amount of damage, the hammer then starts emitting shockwaves along the ground that travel a large distance and deal light damage.
Reason to add:
I propose these as variants of arcanium weapons instead of replacing them, because this gives a conjureres loadout more variety and works nicely with my fighting weapons suggestion (If you’re wondering why i randomly posted this then deleted it i just missclicked while the post wasn’t finished
).