In Trello, I noticed that Vetex is planning to add up to level 1000 equipment. That means, once the game is finished, the max level a player could get to would be 1000. That means there should be 4 awakening rather then 2 as it creates plot holes in the lore that a person gose thru
Do the developers plan to add a total of 4 awakenings?
Here’s my idea of the awakenings.
First, Stream-enterer (level 100-120)
ex. weapon or fist imbuement
Second, Once-returner (level 250-300)
ex. Enhanced weapon or fist inbuement stats
Third, None-returner (level 450-500)
ex. Small particles appear on the player and allows the player to imbue based on their equipped talent greatly enhancing weapon or fist imbuement stats. Moderatly increases Hp. Gives a small damage reduction against npc’s/player of lower levels
Fourth, Arahant -In other words, The stage of Perfection- (level 1000 max)
ex. The player will passively have, the games spawn protection, aura around them (the “spawn protection” aura itself won’t protect the player as it is a visual aura representing the players awakening). the color of the aura will be based on the players renown and title. The player will be able to equip an extra talent and greatly enhance weapon or fist imbuement stats to the max possible. Greatly increases Hp and grants a large damage reduction against npc’s/player of lower level.
I wouldn’t complain about the fact that you somehow got to a conclusion there should be 4 awakenings, but rather about the fact that those awakenings you made ideas of make no sense and simply feel illogical/unfair to the player
The main point of awakenings is to give a certain boost to the player depending on his class/stat build whatever you name it, not to give him aura that doesn’t even do much aside of giving you additional HP (Why?)
The level cap range will be 600, so it’ll be around that or maybe higher. Probably not lower as it isn’t a flat 100 levels per sea (there’ll be six, if you don’t know / remember), I’ve seen guesses for 750 (125 * 6)