Welcome to another episode of my dumbass trying to come up with a fighting style concept only to be laughed out of the comedy club. This is episode three and my contribution this time is Barbaric Palms.
SO, what is it?
How It Works
Barbaric Palms is a fighting style revolving around your health and brute force. This fighting style deals hella damage with a lot of drawbacks to balance it out.
The fs also deals more damage to blocking opponents (with the blocking damage reduction).
If you have 100-51% Health:
Your stats will be as follows
1.15x Damage
.75x Speed
.5x Size
If your Health is 50%-26%
1.15x Damage
.75x Speed
.75x Size
If your health is 1%-25%
.8x Damage
.75x Speed
1.15x Size
Status Effects
You will have a self status-effect and your opponent will get one as well if you deal a certain amount of damage within x amount of time (which is hard seeing as how the speed is way-below average).
Bruised:
Standard bruised status effect that already exists.
Last Resort:
This will occur when your health is under 25%. Your health regeneration speed will be accelerated greatly until you are at least at 35% health. If you can’t get that back… good luck I guess?
Pros and Cons
Obviously this style is going to be sort of iffy so I’m just here to plainly state the differences between the good and bad parts of it.
Pros
- High Damage
- Benefits a defensive playstyle
- Pretty cool status effects (if I say so myself)
Cons - Low Speed
- Must be low health to get attack size
- Reduced Blocking Resistance
Once again pinging @Dreay so he can laugh at my suggestions (I am probably annoying the hell out of him)