Before release

They don’t seem like the type of person to listen to reason.

My only worries for the story are if fort talos and the trapdoors there could make the section too annoying to get through, and if captured are like arrests or hen that could make trial and error very annoying to apply there
I’m also concerned if Ravenna will be rker’s paradise on release

me after going through the final boss cutscene 12 time just to get one of the drops.

would be surprised if you can’t skip cutscene’s also. especially after second time fighting (if the cutscene even plays then anymore)

had to disappear to watch dogs, as compensation for lost time, here’s a pic of one of them

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What the dog doin’
image

Now write him giving b-

I doubt that it’s like that at all. I don’t see how the trapdoors are a problem but there are built in checkpoints to the Fort Talos section of the game so if you get captured or arrested you’ll prob just be sent back to the last checkpoint

I know I sound paranoid but
As much as a SINGLE HALLWAY could be incredibly tedious for the player to get through. The checkpoints go a very long way but I’m starting my to worry about the escape sequence. Time crunch or is the route too difficult? The guards? Who are they like?

just run and dodge, simple
or murder if you like that

Ironically I think paladins and vitality mixes will play most aggressively because they can afford to be hit

Prometheus moment


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Screenshot 2023-01-04 at 1.49.36 PM
its what i said
i am smar
yay

So the guards are stupidly weak and the stealth isn’t stringent
I’m Going to wonder what the gimmick is though

can i kill them

If they’re enemies you probably can but I’d expect them to be incredibly tanky if they’re so weak, mostly used as obstacles rather than something that actively tries to kill you

i will kill everyone in my path even if it’s harder

10 damage was probably an exaggeration. the guards likely do more damage than that.

Exaggeration but a reference at least

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