Yes it doesn’t save me any resources and 9 out of 10 ship encounters in this game don’t need any buffs to get through in the first place.
I’d say cannoneer was on par with shipbuilder if I had a use for it.
Enizor is an enchanter, he’s an alchemist in story but he doesn’t do any alchemy.
The highest quality thing that a merchant is able to sell outside of reagents is an unenchanted unmodified arcsphere.
That… isn’t useful to anybody that has gotten to the point where they have a master tier merchant.
I shouldn’t have said typically, I should have said every.
He enchants things.
That is literally his only purpose as a Co-Captain beyond stats.
He does not fill an alchemist role or an enchanter role in deckhand terms.
it’s not always about the value or usefulness of an item, sometimes it’s convenient to just find clothing items or niche stuff. i definitely do not complain about getting sold giant clams, that’s a ton of easy decent potions. i don’t complain when i get sold gloves, i was looking for some.
When I say alchemist I’m obviously talking about potions get the super specific nonsense out of here holy shit.
also what are you talking about it absolutely IS always about the value and usefulness of an item, what the fuck am I investing in if not something that will give me a tangible benefit, this is why nobody uses merchants.
it’s still definitely a tangible benefit because uncommon reagents in bulk is a very nice thing to have on-demand, not to mention your merchant coming with galleons so you can quickly sell things on the go or across serverhopping
They just tried to tell me that getting spiked iron gloves from a merchant was a tangible benefit even vaguely comparable to other deckhand types, including chef.
This argument is pointless.
have you never broken a rock? just go to whispering caverns and go mining
again tailors or mabey metal scrap and notebooks which albeit fair you are rolling for like 2-3 items out of then entire pool of common/uncommon items in chest