Buffs Towards Unused Deckhands

Buffs Towards Unused Deckhands
effort 4.5 2 quality 5.0 2 reasonability 5.0 2

Galleon generation based on populated island to populated island?
Say I start at Ravenna, and sail around before finally stopping at Frostmill.
Every 1 minute I was at Ravenna the merchant NPC generated 10 galleons of “Cargo Value”, and I stayed on Ravenna for around 30 or so minutes generating 300 galleons. By going to Frostmill, the merchant NPC sells their self acquired valuables and I get ~575 galleons in return as profit.
Balancing needs some work, and this could be a baseline for a rookie merchant.
Alternatively the merchant automatically procures random reagents based on the island we are current landed on. Dark Sea wise, they could collect reagents around the ship whenever we stop wihtin a range.

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So basically what you’re saying is passive cargo income and passive resource gathering depending on location?

Makes sense to me, at this rate I’ll have to make a third deckhand suggestion to
get all of this right.

What I’m saying is passive cargo income or passive resource gathering, it could be both but that’s up to you.

oooh i like the idea for the merchant to get discounts for ship repairs, possibly haggling with the shipwright? sounds neat

(edit) could possibly also discount cargo? merchants could be nice for cargo runs then and be more viable

yes.

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