At every island with a town and shipbuilder + cargo set up (excluding whitesummit and makrinaos) there will be a board around where the shipbuilder that has sidequests for cargo
After interacting with the board you get a ui with 3 different quests available that refresh after every hour (if you do all 3 then u gotta wait or go to a diff island). All quests are the same “Deliver X amount of cargo to (insert island)” and when completed you get a fat paycheck + a bunch of xp (assume like a level for short trips and 3+ for the longer ones, pay is affected by how much cargo is needed). If you already got a quest and the board refreshes you can still complete the quest you currently grabbed (cant get it back if you delete it tho)
-Islands like sameria and ravenna CANNOT have a starting and ending point in the same quest (no going from masada to caitara or rubica to rasna)
-As stated above, all criminal bases are excluded from this
-All cargo is free like that ravenna to frostmill quest and doesn’t count towards the supplies count of your boat
-All quests are only for the sea your currently in (no palo town to sameria type of quest)
And for the fun of it, add a super rare quest where its “Deliver 100 cargo to (insert island)” which pays a HUGE amount of cash when completed (1% chance of appearing on a board). Could prob add it as a daily quest as well “Complete 1-2 cargo board missons”
For now this would only apply to the bronze sea cause rn we have 3 towns in sameria and the ice mines as the only spots with cargo buying (cant buy cargo at monos ), praying that port mistral and rosehenge become usable after story quests + like 2 more town islands
exploding barrels technique isnt all that brain stimulating as well
rn cargo pays little and gives no xp, so nobody uses it other than for hosting a hunt and getting 5-10 people to fill up the brig with cargo fast for longer lasting runs
if cargo has an actual money incentive + xp it would get people to do it again. also they aren’t filling up the entire boat with cargo like before. what i imagine would happen is that a person grabs 3 cargo missions with the required amount of cargo for all 3, then deliver them to each island and check out the boards on each island to see if they got a quest for a island they gonna go to and then add cargo if the right quest show up (i wanna call this sidequest stacking)
edit: also boats getting 50% bonus speed next update when cannons are off so island hopping isn’t a slog
sure i guess, vetex wants to add more ways to get drachma outside of fleets anyway so this could be a feature that does that and incentivizes cargo more (i dont think cargo would be that bad if you could mass buy it with limited ship storage, id see myself buying it while sailing between islands if so)
maybe to make it not as much of a slog as cargo already usually is, pirates could attack you depending on the amount of cargo you have (wouldnt be forced to sink them but they would follow you)
untill you find like 4 arcane barrels on a single island and suddenly get more focused (Level 40-50 file jumped up to level 70 before touching the stepstones.[1])
but yeah overall its boring
and this doesn’t do all that much other than telling you to go to specific islands instead of the farthest one, would be nice though with overall less time spent going across the entire sea
Usually when doing enziors quest i get the coconuts & clams from palo town’s beach instead so i just take some barrels back and forth as extra bonuses, and found 4 of those at frost mill after doing the final part of the quest line for when i did the final pass of palo before the stepstones ↩︎