Yeah, the game needs this.
Might end up with Vetex storming this thread and potentially locking it though.
Also some people will probably argue that the suggestion regarding armor damage is invalid because it hasn’t been added yet
Well, news flash, people can read. We know this mechanic is going to be total garbage just by reading it. Normally I’d also be against complaining about something that hasn’t been added yet, and we have a history of doing that, but it genuinely seems like such a shit mechanic that will make the game less fun
If it makes the game less fun, then 90% of the time it shouldn’t be added
even fluect I think said something about armor damage and he was simply given the same reason sa well
he’s not shown up in a while, I doubt it
Oh nah, you haven’t seen the best of me yet. It doesn’t exist as of now, but will someday
I remember Flare discussing his dream in the Trusted Lads chat, about me getting banned by Vetex for annoying him. Dreams may be prophecies, after all
I do it every day dw ![]()
This was a suggestion that needed made a long while ago. Especially for the dark sea, those who know the EXTREME ledges that make it impossible to get so much as a dark sealed chest down (Oh and let’s not forget deckhands turning into ghosts after leaving the ship to touch grass, AND which get bugged 90% of the time not being able to return to the ship, AND needing to be screamed at many times just to do one action…)
Ok but seriously, Water Poisoning gotta go, just put the fries in the bag man. Soap makes it practically useless, before soap this was the bane of everyone’s existence in the already nightmarish dark sea, oh and another thing not mentioned here, kraken/omen spawn rates can be stupidly low (You don’t find a single one of any for literal hours,) or they spawn CONSTANTLY (I got not one, not two, not THREE, but FIVE kraken spawns in the span of 30 minutes. All in range 1. Like, what?
The casual hunter who hasn’t unlocked dodge reflex yet: “I’m gonna go hunting for some game!” Said when a bear locked onto them
Famous last words (as he gets bombarded by stunlocks and percent-based attacks)
Also, another problem, for some reason weapon skills don’t seem to be able to get clearstone from breaking the spires. Major problem, since I’m a warlord build, and that’s one of my only ways of breaking the things…
Honestly those are pretty good reasons and suggestions for what to do with mechanics.
I do just want to share my thoughts on how poisoned/polluted rain could be altered to keep the lore consistent with what happens in game. (Namely the part where the rain can best even some of the greatest threats in the sea given enough time)
Heavy dark sea storms, a brand new mechanic which will occasionally cause a loud rumbling noise and dark clouds to appear overhead, you’re given 2-4 minutes to prepare, and in order to survive the barrage of dangerous rain you will need to do one of these options: get into cover, use your ship’s washing station or whatever it’s caused while the rain is ongoing to prevent taking damage from that storm in specific, or alternatively reach a height greater than the storm clouds.
This would hopefully add a more interesting and interactive way to have the rain as a hazard, rather than just using a bandaid solution (soap) that just makes the mechanic in the first place nearly useless in the grand scheme of things.
No

Glory to the Vetex Empire
I do not believe I have anything to add, aside from my support of this suggestion.
That is a problem, but it isn’t one that is tied to immersion, therefore it isn’t here. Don’t worry, however, Dark Sea is getting a suggestion one day too
Hm, the only currently existing event is the waves colliding, and this could be looked at as an another one. But, it has a major flaw. This storm can occur whenever, even when the player is afk, while waves colliding are triggered by you actively sailing. And, even after applying the same condition to the storm, you still need to put in much more effort to avoid it compared to just stopping for a few seconds and letting the waves pass. Might become annoying, so I don’t know how to feel about it
Good point
why is bro in realistic rubica
Immersion, by definition;
“The ability to immerse oneself in a particular environment, universe or atmosphere”
Arcane Odyssey is nothing like that it adds features that attempt to provide immersion, except it provides the exact opposite, the players not being immersed.
This is a must.
only comment is that a big reason why tower enemies have LoS is pillar explosion
The floor is cleared in one or two attacks. Are you sure having pillar explosion is that criminal? Towers are a cakewalk for level 175 anyway
the only person in existence that likes these features is vetex