Chapter 10 Update Patch Notes (Discussion Thread)

just to be realistic its probably november

yeah like funding an egirl a knight costume

i had a dream where vetex added a level 200 fs called giant combat that physically makes your character bigger and is basically an iron leg upgrade, better size better damage better resistance aura, all that stuff

size multiplier stacks with the satyr drops coming in the future too, and this would be like.. a rare tier fs? if basic is common and vanishing is uncommon, i dont remember the tiers of rarity but just wanted to share

fs are in the same tier way as magics: basic, lost, and ancient iirc

erm
Basic, upgraded basic, lost and upgraded lost
no?

we should add lost weapons for warriors. add to the lost theme.

Here are my guesses

Spirit progression

Rare Relics - 1 unique skill
Exotic Relics - 2 unique skills
Legendary Relics - 3 unique skills

Magic progression

Base magics - ±68 ep
Lost magics - combinations of base magics or stat sticks with like 1.25x
Ancient magics - combinations or stat sticks

FS progression

Base FS
Upgraded Base FS - evolution of base FS with new stats and effects
Lost FS - Nostalgia bait
Upgraded Lost FS - evolution of lost FS with new stats and effects

Weapon progression

Common/Ucommon weapons - No unique skills or status effects
Rare weapons - 1 unique skill or status effect (imagine it having 1 point that you can spent into a unique skll of status effect)
Exotic weapons - 2 points
Legendary weapons - 3 points

The ones we got already have two.

Vetex loves his inconsistencies

i remember vampirism being talked about and also being in the trello in 2023. i hope it comes back

if vampirism comes back as what it said in trello then juggernaut vampiric regenmaxxers are gonna be the bane of everyones existence

Are lost fighting styles even still a thing? Also yeah I assume if higher tier relics get more unique moves then rare will stay with 2 and mystic would have 3 and so on.

Even their own

They are somehow gonna end up trading blows with each other and heal for more than they dealt in damage

its probably gonna be reworked if vampirism is added cuz no way is vetex allowing such blasphemy

yea that sounds about right

yeah cause like spirit is automatically +10% so more updates = more regen, vampirism was built on the idea of lifesteal before lifesteal made an introduction through regen, so its regen regen regen

absolute nightmare, i hope its reworked to drain stamina / energy only bru.

npc’s don’t even use those, it would end up being worse in pve

thats very true.. npcs dont have energy/stamina though so unfortunately vetex would have to rework that but yeah pretty slamming idea