Anyone else a bit annoyed that pvp is client sided? Its really weird sometimes knowing you dodged a hit and the audience knowing you dodged the hit yet it still damaging you, makes pvp a bit weird.
yes, this is in fact stinky…
Yeah I’ve been experiencing things like that.
I don’t know if there’s anything to do to change this though.
So far I haven’t had much issues since I believe they pretty much fixed attacks looking like it didn’t hit you
PVP in general is really janky right now, especially with the weird weapon hitboxes. Most issues will probably be patched out in later updates.
Hmmm I haven’t been in alot of PVP situations, but I’d say that it’s like that for performance/optimization purposes.
the weapon hitboxes are the weapons themselves
Yeah I haven’t really found a problem with weapon hitboxes, just client side pvp on spells since for everyone else you dodge, but since on the opponents screen they hit you it registers as a hit.
Weapons’ hitboxes are actually surprisingly good for a roblox game as you have to hit with the blade of a weapon. It forces you to be precise with melee
Yeah its very annoying
the vistarian spear is literal poo poo. I have to click like 8 times to get a single hit, but no hate vetex still luv da game
The amount of times I got hit by beams 10 feet away is cursed
Welcome to the forums, just note that posting on a topic that hasn’t had activity in over a week is considered a bad thing here.
Who needs full sunken and the dick of Torren as a weapon when you can Just buy a lag switch and win instantly