I haven’t moved it because I don’t know if I should.
If I was sure of moving it I would’ve done it myself.
Imma move it to game guides, it is a guide after all-
hmm ill do more reasoning later
I suggest adding a “Strategies for fighting” section.
I contribute two:
Strategies for fighting Minotaur:
Rock abuse: A simple and effective strategy, standing on a rock will keep you safe from every single minotaur attack. You can then proceed to slowly whittle down his health. It is more efficient when combined with Raging Storm, which can go through the rock and then damage him. However, the high destruction of his axe throw can actually destroy a good chunk of the rock you’re standing on, so be wary of falling off or walking into his range. You can probably tank quite a few of them, so don’t be afraid to get some positive damage interaction by jumping up and firing 20 20/20 blasts.
Strategies for fighting Exiled:
Counterstorm: This strategy requires the user to have a level 80 Oathkeeper. Exiled’s main method of dealing damage is with Raging Storm. It wins clashes against all magics, but when two Raging Storms clash, they explode midair. However, Exiled almost always fires less slashes than an Oathkeeper, meaning you can use the Counterstorm strategy. Simply keep your distance, and counter Raging Storm with your own Raging Storm. You’ll minimize damage to yourself while doing damage to Exiled, and you can whittle down his health without taking overmuch damage yourself. However, you must keep your distance. Conserve magical energy, and instead of wasting it on attacks save it for magic high jumps. Although you can fire more slashes you have a longer cooldown, meaning you’ll still need to use dodges. All in all it’s a failproof strategy. Dodge what you can’t counter, counter and get reliable damage (even if Exiled doesn’t fire Raging Storm you just get extra damage on him) and you can usually win without dying once.
strategies for fighting exiled:
…don’t
if you do, be ready to have a bad time, even with your gank squad
I will consider it but I’m unable to contribute to such things myself as I don’t use any and can’t think of any.
reminds me of black magic II
inv frames lol
wait so the magic council doesnt like him?
sucks for him
eh he spams so many invincibility frames
that happened
- Added ‘General Boss Info’ section
which was pretty overdue honestly but i guess this was an actual reason to do it
oh…i guess that suggestion that got closed about buffing boss damage kinda got in
So, now that the details of TGR have been revealed, what am I to do with this topic?
Poll will close Friday, 1am GMT.
- Archive (close) and make a new one for Arcane Oddysey
- Keep this and add Arcane Oddysey bosses to this (with a note on Minotaur and Exiled if they do not carry over)
0 voters
I won’t vote because I am indecisive.
hi(mwa characters)
Keep it for now, get rid of it when the time comes…
i’ll have to get rid of my WoM guide as well…
ALL THE GUIDES ARE GONNA BE PURGED
I’d say keep. Something to remember those bosses by, also I don’t want your work to get thanosed ;c
the work on this is spectacular, wouldn’t want the memory of the world of magic’s two bosses to be lost and the effort on this thing to go to waste
so
may or may not have forgotten about the poll and remembered it while being bored during a break at school
the topic stays
also, i remembered that putting where the bosses spawn is probably a good idea and even though it won’t apply after tgr i might as well put it anyway
and i just got an idea of how to probably change things so i’ll probably do that too
- Added everything related to World of Magic to its own area
- Renamed the topic
- Prepared it for Arcane Odyssey
i got this for correcting a spelling error lmao
i hate how it’s one of the few words i consistently spell in a certain way that happens to be wrong
thanks
i swear, i even looked at the trello but still did it wrong