Resistance is one of the most underrated stats and I believe perhaps one of the least used.
For those who don’t know, resistance is the stat that makes you take less damage while standing still, endlag, charging an attack, etc.
Currently, it’s possible to have 87% resistance with a maxed resistance build; even if someone deals 1000 damage, you’ll only take 130 damage.
I love this stat because with a high healing and resistance build, you can be a mage and spam surge and ray and become invincible. From my tests, there’s still no perfect build for this; it will depend on the player or NPC, but for NPCs, it’s almost always guaranteed to win with this build.
It’s a relatively expensive build to acquire, considering that Abyss items aren’t sold very often, especially the Fair Resistance necklace. Balancing resistance and regeneration is quite complex based on my tests, and I’m still testing more.
Building a character with low resistances isn’t really very useful, so this exemplifies why it’s so rarely used.
- Anyway, the main point of the topic is: will resistance be nerfed or altered? Will it become a meta stat in the future? Why wouldn’t someone have it? In the future, if it reaches a thousand, we’ll effectively take no damage. When easier and better resistance items become available, I believe many people will start using it; it wouldn’t make sense not to.
I hope the development team is doing well. ![]()
What’s your opinion? ![]()
