Fighting weapons - a counterpart to arcanium weapons

Fighting weapons - a counterpart to arcanium weapons
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Proposal and explanation:

The current plan for arcanium weapons is for you to be able to put spells on them, while strength weapons have high stats and exclusive skills. I believe that fighting weapons would be closer to arcanium weapons and give warlords more options if they were in the game alongside strength weapons.

Fighting weapons would be normal weapons reforged to shape around the user’s body, allowing them to be used like an extension of a strength user’s body (like a dagger being attached to your fist). This would allow you to put techniques on them, changing the technique stats according to the weapon, for example: a dagger making a technique smaller and faster, a katana making the technique bigger, etc. All strength users would be able to use techniques with these, and all weapon users would be able to use weapon skills with these weapons. Warlords, however, would be most efficient at using fighting weapons, considering they can use both techniques and weapon skills.

Reason:

Fighting weapons would be closer to arcanium weapons compared to strength weapons and give warlords more options to use in their loadout. These would give warlords more options than a conjurer, which is why I believe they should be added alongside magic weapons from my other suggestion, giving both builds more options. (This would mean that all other weapon builds should get two options, which would increase development time, and means these are unlikely to be added.)

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Strength weapons already fill this role, though?
Warlord doesn’t need two unique tool types to it when warlock still has zero.

I wouldn’t say that conjurers have more options as they only allow for existing rites and spells (given what we know so far) and just adjust stats, but while there are less strength weapons they have unique rites. Given the planned amount of new strength weapons and unique rites (greatbow, greatshield etc), they dont really need a new set of weapons. any other hybrid class could use them more

Personally my main issue is that this would set a precedent that every class will eventually get two sets of unique items specific to them.
That’d be kinda bad given that one unique item set for every single class is already going to be an enormous ask.

Yeah given how long its taken for spirit to be implemented we’ll likely get second awakenings before spirit hybrid specific tools (unless its for knights since weapon classes get the most content). and other than spirit or weapon hybrids, theres just warlock which also seems highly unlikely to get anything

Cestus weapons are a planned thing

those are for warriors

you mean berserkers?

yeah nah we ain’t need this

The closest we’re even going to get to ‘fighting weapons’ are cestus (and anything adjacent to cestus’) which I do believe are already planned

Cestus weapons are already being planned which are for strength users and basically use techniques

I really like the idea of builds not being limited to one single type of interstat weapon. And it does make sense for warlord, because strength weapons are inherently limited to being bulky and slow, but they’re still a good addition, so adding a second option that isn’t limited to that just makes sense.

But frankly, I think Strength and Fighting Styles should just be split totally. If Vetex would change the current “Strength” to “Brawling”, and allow any build to be “strong” as they please, then things would just make a bit more sense.
Even the in-universe characters do it like this, since Argos canonically has no fighting style despite holding strength weapons.

Vetex is NOT splitting strength and also Argos canonically uses the fighting called I love Ravenna

Guys what next, is there gonna be a suggestion for weapon weapons, a counterpart to arcanium weapons that allows weapon users to use weapon skills. I do think that an idea where strength weapons can be used similar to arcanium weapons where they could have modified fstyle techniques could work, but I’d prefer a little bit of differentiation at the same time imo. but thats just me. (also for the record I have suggested something similar in the past and something like this is also already planned like a couple of others have mentioned)

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i thonk thats what forged wearpons are

Almost the exact same issues as your other idea:

  • This mechanically doesn’t fit into the design of the game.
  • It’s a confusing idea in general.
  • It steps on the toes of other classes identity in this case conjurors.

An issue unique to this suggestion however is that like, how would you make weapons attached to your body not look completely ridiculous or out of place in this universe? I mean they could be like a katar or caestus, but having straight up mantis blades or something would look bad.

I’d honestly much rather have strength weapons that are fist weapons from fromsoft games like caestuses, knuckledusters, katars, or other weapons you strap to your hands. We do not need to start taking the identity away from every class.

What’s nice and unique about strength weapons right now is that they can be absurdly large and have access to exclusive skills that have really high damage or size scaling. They do a good job of making the player feel like they’re becoming the strongest they can be and with the new strength weapons coming up that’ll be the case even more so. Wait until we have strength weapons like 3x the size of the player, we aren’t lacking in satisfactory content for warlords with the current system. I do think the scaling for strength weapons imbued with fighting styles need to be changed though, as I think they should do more damage on a basic attack than just your fighting style’s basic attack.

vetex said they are getting something called cestus weapons, arcanium weapons but for warlords

berserkers

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