Ahh, Ghost Ships
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You probably stopped caring about them after the first two or three encounters. Their reward is not even that bad, free ship repairs or an abandoned ship with maybe a DSC or two. The actual reason why you never bother with them? How annoying the travel is.
This tweet encapsulates it perfectly. Most ships are too fast and run too far ahead of the ghost ship, so you have to sail, stop, wait for it to catch up, sail again and repeat until you reach the destination.
So how do we fix it?
A simple way would be for a ghost ship to match the sailing speed of the closest ship to it, so you will go perfectly together with it. You could say the ghost ship is using magic energy to match your ship’s speed, cause it’s magic. Magic wind in it’s sails or something like that.
This issue will only get worse if we get faster ships, and the fact that we’re getting ghost ships in the Sea Clusters in the future, they could have the same pains.
The reward is rarely ever worth the time it takes to reach it. A handful of chests on a ship which may have one dark sealed chest at most only about half the time isn’t nearly as rewarding as simply looting islands, and there is no guarantee you will get lost cargo, either, or that you won’t take more damage than it repairs on the way there. Just searching for islands is miles more profitable.
along with a section where you have your controls taken away from you before losing all your gear and being imprisoned and a rail roaded shoorout section involving some sort of vehicle chase