So, as I’m sure you all know by now, a new Dev team has pretty much taken over AO development.
They’ve started off with fixing some of the issues the community has with the game (which is a GREAT way to start).
But let’s be honest, a lot of our complaints are scattered across threads, Dms, discord messages and so forth, meaning it may be hard for the new Devs to find some of the more niche problems people have with the game.
Thus, this thread’s existence! I want you to put in the problems you have with the game into this thread!
Thread Rules:
No arguing over the complaints people send here. I want this channel to be similar to RFAO.
Try not to repeat things people have already said (unless you want to add an extra reason)
Don’t give complaints without explanation
Devs, if you’re reading this: chances are, not all complaints people will give will be justified or even need changing. (for example, people don’t like fall damage but I personally think it’s cool - I enjoy jumping off skyhall and landing a block at the right time.)
Edit1: remember, the point of this post is for people to complain so don’t get disheartened reading the complaints, think about how well people will react when you change things! (directed at the devs)
reduce the overuse of particles for destruction, specifically because of how much it damages performance when something big gets broken. it doesn’t matter how pretty the rock getting broken looks if I can only see it at 10 Fps
surely they will completly seperate pvp from the main game, pvp in AO is like space exploration in a fishing game, u simply cannot go into them and expect to be the same, no sane person will look at the fishing game and expect the free roam of space to be anything alike, its just extra optional niche content, so for AO, no one will see pvp being different from the game combat and not figure out the differences or why the mmorp wanna be game combate is different from pvp
apparently some people are unable to understand that seperate refers to pvp being fully made as its own seperate mode while keeping the old pvp as the basic combat for pve
Just read my suggestions. There are a lot of them, and I already expressed all the grievances in those. The suggestions can all be seen by clicking on my profile → Portfolio → Topics. The earliest one is about level requirements of certain Hybrid-leveled weapons.
Bit pedantic, but why do folks call spamming Left-Click when hooking a fish a “minigame?” Yeah, it technically meets the criteria of a game, since its win/loss conditions are determined by player input, but still.
Anyway please for the love of all things people find holy make Beast Defense not rely on Vanity.
put this in the ch10 update patch notes but i might as well put it here
-removing gear breaking (annoying as fuck when u have to stop fighting the dragon just to fix a gear piece, even worse when its a warding piece with virtuous and u start taking insanity damage)
-removing loss of followers for fleet when hunted (or failed hunt)
-removing the +10 wep requirement on slots 3+4
-keep the speed boost when cannons are off in the dark sea (this only works for the normal sea rn)
-major changes to the terrain destruction so it isnt complete dog ass and laggy (honestly just remove it at this point, keep the buildings + trees breaking tho)
-making water poison have a meter or something so we know when to expect it (also using soap can reset the timer even if you dont have water poison yet)
-some way to carry more than 2 dark sea chests or a way to open it at the dark sea island (prob a fleet research tool that unlocks it)
-make weather effects not put u into pvp mode (dot waves + lightning do this)
-add a deckhand storage feature (could be a fleet research thing idk), when u remove a fleet captain and u got max deckhands on ur boat they go there
-some way to use my max fleet on other files (legit cant play the game on a diff file but my main cause of this)