Found a new fun looking soulslike game

This game’s only been around for a week or so to my knowledge and I’m only level 9 so far, but its fun to play with friends or alone.

It has everything you’d expect from a game in this genre.
Bossfights, dodge rolling, stamina management, stat allocation, you get the idea.
Its far from finished but I’m liking what I’m seeing so far.

The gameplay loop has you go into the lobby, select a mission off of the board, and then go into a dungeon to complete that mission while fighting off enemies.

Also you use your roblox avatar ingame so go ham!

my immediate thought is “oh god damn it its this parry system again”

ill try to move past it but i am getting a lil sick of it

I mean honestly it feels different from other games with parrying.
Parrying is a thing you can do, but unlike those other games, dodging and blocking are also completely reasonable moves.

Parrying is mostly good for recovering stamina and triggering a few sigil effects.

Oh yeah I found this too like 5 days ago, the parrying is tighter than I’m used to but it’s quite fun. I don’t like the m2 to parry though.

Bossfights are super fun here,

I tried parrying the boss’ moves but after dying like 3 times I decided dodging was probably easier then I no hit the boss :sob:
Very much soulslike feel I like it.

The only thing I want to know is how the dev ambition on this game? I like to try some new game but most game I play got abandon mid way

PVE?

I’ll give it a shot.

No pvp yet

That, I assure you, is for the better.

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Alright, I tried a Level 1 dungeon using the spear build with no party members. Here’s a few notes, neither negative nor positive, just factual:

  • The game’s combat system does, indeed, resemble a soulslike. The player feels heavy—not just in movement, but in power, too.
  • Your attacks despite this are decently quick compared to actual Fromsoft games. You have three kinds of attacks, and for the most part, they all serve different purposes.
  • Your weapons hitboxes are nowhere near as large as the weapons themselves., which are anime-sized, despite having hitboxes about equal to Arcane Odyssey weapon M1s.
  • Blocks eat your stamina, but prevent about 90% of damage.
  • Parries really aren’t something to go for. Better to proactively interrupt the enemy, or dodge away from hoards if it’s a group. If it’s a boss, it’s NOT worth risking taking 70% of your HP bar, just dodge.
  • The enemies hit hard, and can feasibly kill you in 3-5 hits.
  • The player has 8 healing flasks and also auto-regens HP.
  • The enemy variety is pretty pitiful at the moment. You’ll see all of them, besides bosses, in the first dungeon.

I tried three weapons: Greatsword, Polearm, and Greathammer. Here’s what’s to note:

  • Greatsword (GS) is balanced and I’d say is easiest to use, that said, it’s kinda strategy-less. You just rush in and hack away.
  • Greathammer (GH) is the same, but slower and all of its attacks apply stagger. Unlike GS, you have no mobility options.
  • Polearm ( PA) is easily the best designed of the three—all of its attacks serve a unique purpose, though its reach is about the same as the other two, and it has the lowest damage.
  • All weapons have a combo progression of sorts. Attacks change depending on if it’s the first M1 or second. This also, notably, advances the Shift + M1 and CTRL + M1 combos.
  • M1 is usually just a standard damage-dealing tool. It’s faster than the other options, but usually doesn’t have anything special going for it besides ease of use and wide hitboxes. For GS and PA, use it to hack down crowds. For GH, use combos instead.
  • M1 + Shift is a heavy attack. For GS, it’s honestly almost identical to M1. For GH, it gets you to the powerful overhead attack more quickly. For PA, though, it actually serves a unique purpose of being a mid-range interruption tool.
  • M1 + CTRL is unsually the “mobility” attack. For GS, it brings you forwards in a wide sweep. For GH, it swings it in a circle around you—this is best comboed into M1 + Shift to hit a lot of enemies, then slam for high damage. For PA, however, this attack can serve as both an advance and a retreat, dependant on what combo progression you’re on.
  • I’d say both GH and GS need a touch-up. PA is fine-ish, but the combat as a whole feels about… 60% complete. It’s there, and it’s solid, but not quite perfected yet.

Not sure if there’s more past it, but at dungeon level 10 you see a new enemy.
Definitely needs more though.

Hm, let me see…

Okay so I can’t equip other weapons for some reason, and when I hit a parry on the 1st enemy, it locked me in the parry state.

The parry bug seems odd.
Did you use the inventory menu or the loadouts menu?

Okay, nevermind.

The bug is one thing, but I can’t equip weapons since I had to be in the lobby. I was in the tutorial section, so that was why I couldn’t do it.


Parries seem okay? The combo with the farron greatsword knockoff feels a little restrictive but very solid, and there’s actual regeneration and health from certain enemies upon kills, which is nice.

It sounds a lot like a shitty mix of dungeon quest (ew) and rogue lineage (ewer) paired with the aesthetics[1] of a soulsborne.
I don’t need to give it a try to know that it’ll be incredibly mid, pointless, and just another failure of a doppelganger that can’t even be compared to lords of the fallen at the very least, but I will, later.


  1. ↩︎

ok having done a mission i can say:

i feel like ive played this game before

It’s effectively Dungeon Quest, but with a Souls-y combat system and way better graphics, tbh. I will say that the combat is legitimately decent. Not as good as an actual Fromsoft game, but good by Roblox standards. There’s no skill spam to be had here, and the bosses have actual patterns.

That said, it is intended to be played with a group, where the player isn’t really expected to die and retry fights repeatedly, so yeah, it does fall into feeling like a bit of an MMO.

There really are only two types of roblox developers: non-game slop generators, and “invest everything into graphics instead of systems”
It’s unfortunate that so few are those that do not abide to this rule

I have no idea what the fuss on Roblox is about trying to make the games look like AAA knockoffs. Some of these people do not understand that less can be more.