that’s kinda trash on its own cause you can get that with stuff like lightning magic anyway, i think it should keep that plus the casting speed and keep it as “agility” instead of dexterity (they plan on turning attack speed into dexterity instead )
then keep attack speed as is and have it only increase attack travel speed and distance, no need to switch their purpose and rename them
yes i mean they’d serve the same purpose, agility should increase casting speed it’s synonymous with dexterity and attack speed should do what its name implies which is increasing the speed of your attacks
Eh, I wouldn’t mind them trading places, but I don’t think agility works for the stat name anymore. Even if you don’t like dexterity as the name, “agility” doesn’t make people think of lower windup and endlag.
maybe in 1.14, startups and endlags have a short duration (especially endlags), rn u need to sell ur power or defense to have a build where attack speed forces ur opponents to react faster (and lets not ignore the travel time of projectiles, that gives them more time to react even if they move faster), in 1.14 u could had comfortably made builds around substats and still be good, now that is just atk size, at least from what i gather they might be buff and one (dexterity i think) is seen as op by testers, but unless we see it or play it, i dont think we can confirm that
By next year, this weird build I made will probably be possible to some degree, since we got casting speed already, meanwhile radius fist and ink magic are both upcoming losts I think
and it’s also just about time for sunken champion anyway since it seems like one sunken per 50 levels.
I’m like 90% sure it was in a small update after the Dark Sea came out, before the Nimbus Sea update. I also didn’t read anything about that until now.