It reduces all armour stats except power, defence, insanity or warding for 10 seconds by the percentage of armour piercing that the user has.
Or at least that is what it says in the trello.
I did make that fishing rework suggestion to those of you still discussing it if you want to go look at it. Shameless plug.
Oh, ty. Man, itās been so long Iāve forgot half of what is been added in FR.
I really think Vetex should switch to small and frequent updates after FR, especially with the new roblox system.
he probably will, Full Release just needed to be big because thats what Full release is: the games Full polish, how itāll stay, no more big reworks and such. This game has basically been in beta testing, so its only natural that it ends up being so slow once its actually time to produce stuff to release it.
Right?
Well, the man lives with this, so I think he knows what to do better than me.
Letās just hope for the best.
He already said heād switch to a monthly update schedule after Nimbus update, we know how that turned out
tbf, he didnāt have a Dev team before then, and the update to come a bit after was the largest Update in AO history; practically another game and then some.
would love to absolutely obliterate whoever the curse user is
no weāre cooked. Knowing what he has, this fight is gonna be actual hell
.
2nd phase sounds like its probably brutal.
3 Consecutive poise breaks
Midtality wasnāt that big and you know it
Vetex honestly kinda just needs to adopt the āits done when its doneā mentality since deadlines just never work
It sounds extremely calm even for the first phase. Feels like the fight wonāt be the normal dash-dash-bang-bang as before and instead more like⦠Verdies/Ramses type of battle? Or something like that?
me when i see a lizard

good
The fighting style rework has been a NERF so far ![]()
GOOD
ngl i have to agree, sounds like a cutscene song for when the evil guy is monologuing or something
