and don’t forget even the T2 dragons are way above our current level thus the insane damage
Yeah, but here’s the complaint most players will agree upon: why adding something in the first place, if you aren’t meant to interact with it yet? Kinda dumb
For the challenge ig?
I’ve at least managed to solo my way up to T3 all first try, and then take 4-6 attempts at the T4 powerful dragons before winning (and now I’ll prob wait for the next level cap increase before attempting the next tier of dragon)
Sunken Forests. The biggest waste of time imaginable. This zone of complete uselessness spans across an enormous area, and contains very little reward. Props to the devs - its spawn rate was decreased recently by 50%. But, how can we make the forest rewarding to explore?
My idea would be to make these trees specifically gives supplies when destroyed by players and make them drop more supplies than they currently do, other options to make them more worthwhile would be dark sea treehouses, I get that this sounds silly but what if there was a chance to spawn an indestructible tree with balconies and platforms all around it with the chance for Atlanteans to spawn there, potentially even sirens as well.
It’s just more fun that way.
The options are to have something that you aren’t intended to fight yet but still can, or just limiting it to only things that we are intended to be able to fight. There’s no downside to adding the higher tier dragons now other than some development time that would have been in a different update anyway. It would be a bit more of an underwhelming update if we only got about 2 tiers of dragons. It’s not like you need to fight them anyway, it’s entirely up to you if you want to fight the ones above your level.
Besides, it’s a challenge. People love challenges.
I don’t much info or opinions to share.
_I think tornadoes should have a start up animation and sound to alert.
_Water poisoning is a lame way to showcase the dark seas effect on health.
_Waves…I HATE the waves, 90% of my deaths in the dark sea were caused because of getting carried away by one while trying to bathe. They carry for a ridiculous amount of time and distance. ATLEAST give them the minigame thing whirlpools get so that you can save yourself.
We are strong enough to cut tsunamies in half this shouldn’t be a life or death senario
dark sea treehouses
So, siren rocks v2? Might be worth it, but I ain’t certain.
I think tornadoes should have a start up animation and sound to alert.
Reasonable. Accepted.
Water poisoning is a lame way to showcase the dark seas effect on health.
The link to the suggestion is above.
ATLEAST give them the minigame thing whirlpools get so that you can save yourself.
First, check the link to the suggestion above, I removed their grab entirely. Second, if you need a band-aid fix, just make a bunch of tier 1 harming vials and store them in a pouch. Taking any damage will free you from a wave.
I personally think the new border rifts are so filled with holes they arent even rifts, all we needed was like 2 or 3 extra entrances per rift complex
Just toggle on and off again, it goes away.
Only sometimes works, although that might just be my lag (I still get insane lag in the Dark Sea even post-optimization, I play on an old-ish cheap Macbook though so that’s to be expected)
Book of Athena. Love me some lore here. This book is a treasury of information, and I am grateful for its existence. But, what about obtaining it by gambling on Siren Rocks? Is it fine or not, people?
you can get Athena page from dragon’s den (from young dragon on randomly dark sea generate d island to dragon on dragoncliff
the young one gives a single page, while adolescent and above give 2 pages on their unique structure
the dragon update made the athena page grind a bit better even though there were more pages added (simply by having a guaranteed/reliable source protected by a fun boss)
Yeah but ngl some of the other points are nitpicky
Sunken Forests. The biggest waste of time imaginable. This zone of complete uselessness spans across an enormous area, and contains very little reward. Props to the devs - its spawn rate was decreased recently by 50%. But, how can we make the forest rewarding to explore?
I wish these stayed broken same with whirlpools instead of vetex fixing them in dragons. I think they’ll have satyrs in the future? I know it’s been confirmed that they’ll drop spirit weapons
Well for the adolescent and above, some biomes seem to not give two.
For example, if you find one in the biome where there are no trees and it’s just stone, there will not be 2 notes, and instead none.
I think one of the biomes only spawns one as well.
I think it’s a bug but it’s a strange one.
the new border rifts are so filled with holes they arent even rifts
And? Who cares? They are here for lore purposes now, and aren’t hindering players, leave the rifts be.
you can get Athena page from dragon’s den
I know, but I still consider Siren Rocks to be the primary source. If you think that giving the pages an another source was enough to make the grind of all 29 notes reasonable, then alright - problem solved.
the dragon update made the athena page grind a bit better even though there were more pages added (simply by having a guaranteed/reliable source protected by a fun boss)
Aight, the notes are no longer an issue.
some of the other points are nitpicky
Yeah, they are, but I had to list everything Dark Sea-related.
instead of vetex fixing them in dragons
Not in Dragons, in Full Release.
I think they’ll have satyrs in the future? I know it’s been confirmed that they’ll drop spirit weapons
Satyrs will just spawn on regular forest islands, and they will drop Pan-blessed relics in the form of sticks and staffs. They have no connection to the sunken forests.
I have an idea to remove the issue of rifts
restore them to how they looked before, but have them sink into the sea or something when near the 1st range so you can get past them
restore them to how they looked before, but have them sink into the sea or something when near the 1st range so you can get past them
But why? The rifts are no longer an issue. Besides, their current form looks much more logical, the erosion had bigger chances to form them like this, than in a shape of a wall.
If it ain’t broken, why fixing it?
If it ain’t broken, why fixing it?
So vetex can make it so when you enter i1, you are faced with a huge line of the tsunami-sized waves that occasionally roll across the seas and wreck your ship for no good reason
Speaking of those, I haven’t really seen them recently…