I feel like full release is this close to be perfect, with clan battles, pvp toggles, etc

…and then vetex just adds one or two features that, while not too big of a deal, are so stupid that you wonder how they even made it to the game.

(Yes, I’m mostly thinking about vanity armor defining beast resistance as well as the confirmation of vanity armor protecting against limb loss.)

Also please have a clan variant that allows PvP toggle so non-overworld-PvPers aren’t forced out of clan building and clan battles (which are opt-in and thus much more interesting than open world PvP).

Posting this here before someone complains about PvE clans being stupid

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“If they aren’t super into PvP”, which is already the case, 99% of clan building is pve afk farming, you’re asking for clans with NO PVP whatsoever which isn’t what that post mentions

Also naval and clan wars will just be war builds (size/cloud mages and warriors) just like overworld wars are

this has been a thing since release

I just don’t want Cannon Fist to be gutted, and I want to keep holding reagents and catalysts. I also am not a fan of vanity having a gameplay effect.

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lool pvp toggle just going to make the game have the same problem as deepwoken. Overworld will be devoid of any player interaction. Clans will just be doing war modes, no 1v1s going on all in elysium. PvE ppl will just be afking in their unraidable bases, or in dark sea with the toggle off. Wont see anyone in towns anymore outside of people progressing the story.

No more acrimony flashlight for you!

brother.
vanity armor protecting against limb loss has literally

been in the game since it was opened to the public

im pretty sure he quite literally made an entire sneak peak about it when he made it all that time ago.
if you didn’t know it did that till now, you’re stupid.

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Im NGL I initially thought that clans should have PvE mode but the concept of claiming an island is inherently going to result in conflict with other players, as now they themselves are not in possession of the island. I don’t see a way that PvE clans can be implemented without being incredibly strange (such as communal island building).

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Not inherently, an unprotected island is a very juicy infamy pack and who doesn’t like free infamy

By confirmation, I mean reinforcment. If there was hope of it changing before, there isn’t now.

The issue is that being in a clan at all exposes you to ganking and other forced OW PvP, which happens depressingly often. And OW PvP is just a bad feature when so much of the combat relies on stats and equipment, and farming for said equipment is significantly harder if you can be ganked and lose hours of Dark Sea grinding with no way of fighting back.

In other words, clans have effectively been pushed to the endgame of endgame, when you have full level cap armor with exotic enchantments on every piece of equipment you’re wearing as well as every part of your Brig (except the shark cannons).
Which, coincidentally, is also when a lot of Clan building becomes less appealing, since there isn’t much to farm for anymore.

So yeah it really isn’t accessible if you’re not great at PvP.

Thank you. Worst thing is, I kinda like the combat system of the game. I just don’t have the equipment to compete with the kind of people who do OW PvP.

then maybe strive to improve, instead of having a victim complex

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Clan Building doesn’t let you farm anything else than Reagents and Clan Galleons, it has nothing to do with endgame, and you all need to stop acting like you get ganked every dark sea run, in everyone I play with on ao (we’re like 15) only ONE of us has ever been ganked in a dark sea run, over hundreds of said runs.

It’s hard to improve when the people who attack me deal twice my damage, move faster than me, have more health and attack size, etc.

Consider yourselves lucky. It happens to me often enough that it’s discouraging. (Of course not every run, but it doesn’t have to be every run to suck big time.)

then get an armor set before looking to improve?

Vanity limb loss was carried over from World of Magic, where it made sense because it WAS a vanity thing. The issue comes in with Weapons and Spirit Weapons, which for some unknown reason use a different less polished system than Magic and Strength entirely, meaning that they actually lose abilities when they lose hands.

So, now it’s not a vanity feature, and it seems like Vetex forgot that it was supposed to be.

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