I want to read about how they manage to found the root causes of lag in AO and its solutions
coding magic
this’d be a really interesting read plus it might help future devs avoid making the same mistakes AO did when it comes to performance
Granted most things Ript optimized was to him “common sense” despite having less overall development time than Vetex.
Optimizations are way more taught now-a-days, the reason Vetex did not understand them was likely due to the fact he tends to not want to change his ways, as seen by his continuous usage of outdated unperformant features in AO.
he also has the Scrinnegan