Hello, ImaNamek here and i have a few suggestions for the game. My first suggestion would be to add dungeons with bosses that drop rare loot, but its hard to obtain if you know what I mean. In order to defeat the boss you will need a squad of people. For example, you will need an ice user and a wind user to freeze the boss and a damage dealer. Most likely you all get what I’m saying. The squad will help defeat the boss together. But before they get to the boss they will need to fend off monsters while exploring the dungeons. My next suggestion is animals. A huge forest and land without animals is quite dull, it would be cool if we can craft stuff from there skin and fur and eat there meat, or maybe perhaps we can befriend one at a certain level. My 3rd suggestion is adding a different magical move for each magic, I don’t like how all the magics have the same magic moves, its very boring to me and having a variety isn’t bad. Infact, it would be cool if you would remove placement moves, I say this because it is hard to predict and it doesn’t require skill. Please improve the pvp mechanics and make it more fair. Also, make the game more smoother because the guards and prison lag the game with their magic.
im not sure about this
Dungeon raids sounds pretty cool,and rewarding . As for animals I definitely agree as well as adding magical creatures of course.
I agree with all of your ideas except for the 2nd and 3rd. The first is awesome. I love MMORPGs, and it would be so dope if you could do dungeon runs with people/your guild. I see this idea to be the most probable to be implemented in the game. For the 2nd suggestion, I like it, but I don’t think it would be possible to implement it if Vetex can’t add horses. Simply said, I think animals would not fit the artstyle of the game unless Vetex can make it work. The 3rd suggestion won’t happen. The magic system, as it is rn, is coded to be modular in a way where you can’t have the variety in magics that you’re asking for. That’d simply be too hard to balance, and it would have to be coded non-modular (which sucks).
Well for the last one if you pvp enough shielding is the best counter… you can just spam block and as they would never be able to do enough damage. Animals… i mean horses are going to be added but if animal were hunted for food then it would probably be added somewhere near or after he adds professions. The dungeons idk it could be a good idea but also a bad one.
Yes i want dungeons
You do know that vetex will most likely only add 1 - 3 animals in the whole game. Vetex has never made or animated an animal before, so it would be a big challenge for him I guess.
For different moves for each magic. That will not matter knowing you will be able to find lost spell types. and be able to create your own moves.