Okay so hear me out.
Vetex needs to use instancing way more on the game, currently there’s a lot of severe lag and optimization issues runing rampant across servers for many people.
First off, what is instancing?
Lets take the example of Deepwoken:
Deepwoken uses instancing rather than having everything in one single experience / game location
Basically the depths, where you go after dying is a separate experience that you get moved to. This allows you to not have everything on one single map and this inherently allows for less lag
I’m not going to explain in details how those work because I’m not a roblox dev, i’d recommend looking at a tutorial online if you wanna learn more.
Why use instancing?
The game currently suffers from terrible optimization issues noticed by a major portion of the playerbase, instancing would allow us to split each sea into parts that would allow foor the sea to feel visibly larger.
Examples of lag
Underwater Volcanos

How would it apply to bosses?
Bosses should not share the same server as that of the regular ones, as it reduces the size of their arena & island for obvious reasons, this results in a less enjoyeable boss fight due to terrain destruction and a limited arena to move around freely. These boss fights should be instanced instead of being hosted within one singular server, this would include future bosses but also these current bosses:
- Argos & Fort Talos entirely
- Calvus
- Allanon
- Captain Maria
- Ceasar
- Ormulu
- Fenrir Raid (The boat specifically, would allow for a better sized fenrir.)
- Elius due to arguably having one of the worst fighting arenas.
Those bosses with instancing would have their own server and fighting arena
Okay, but what about the Dark Sea?
This has been said for a long time but the Dark Sea should be fully instanced too rather than being shared within a server. Yes its been said that the dark sea “apparently” does not cause lags.
What would instancing the Dark Sea allow?
It would allow to implement some regions system into it that would help fix floating points errors and (you don’t join a different instanced place every region it’d probably just teleport you backwards when you enter a new one) and also it’d allow for a more exploration oriented dark sea experience because i want exploration instead of just random spawns, add atlantean forts to dark sea and treasure charts.
Generally just allow a lot more content
So what about regular Sea’s/Regions?
This is my opinion regarding AO regions, the bronze sea should be split into region that are either instanced or spaced out as to allow for bigger islands to be modelled and therefore more exploration. I know this wouldn’t be easy but I just believe it would have been kind of better like this for the whole “adventure” aspect.
Okay, but what about Sky Islands like the Nimbus Wilds?
Sky Islands should have always been separated via instancing, so same answer there, sky islands should essentially be their own region.
What about charts?
- You can make it so players keep charts even if they leave or reset, and then add a modifier to make them only useable in the region they were obtained
- You can just leave them the same way so they dont cluster up.
- Only apply the 1st solution to Mystical Charts, those aren’t common at all, if you let them cluster up at this point its your fault
Too much loading screens!
Can be solved by adding Transit Routes / Fast Travels, which allows you to get to the 3rd region without going through the 2nd, or arrive at a specific spot that you unlocked.
You wouldn’t have to specifically go into each sea just to do a small task, and not travel across the entirety of them to find one boss, you could use “fast travels” through strong currents routes of water leading to certain spots, similar to how in real life there are strong water currents at some place
Not all of this can be added! Its impossible!
I know, but this suggestion main goal is to show that the game should have been way more instanced from the beginning, but there’s still time to save it by instancing what we easily can.





