Background on this suggestion
Arcane Odyssey has had an inventory bloat problem for the longest time. I’m sure nearly all of us have been or know someone who has had their computer brought to its knees for a few seconds upon opening their inventory. While there have been additions to help the player get rid of these never-ending sources of lag, they all fail to address the root cause of the problem.
We get TOO many damn items.
So, I’ve written up this suggestion to fix the problem at its root: getting too many items of little to no value at the max level (without screwing over lower-level players).
Step 1: Remove All Cloth/Armor-Type Items from Chest Lootpools*
*with a lot of exceptions
This part of the suggestion is pretty simple. For a large majority of items, think titanium gear, warlock jackets, basic weapon types, and basic accessories; they should all be removed from the lootpool. Now I could sit here and type out everything that should be taken out, but it’s easier to say what should stay. I’ll probably miss some things.
- Amulets of all kinds
- Sunken Gear
- Arcanium/Fighting/Oracle Gear
Step 2: Item Blueprint System
Now of course, we can’t just get rid of all these items and not add a way to get them; that would be silly. Instead of getting copious numbers of an item you’ll probably never use, save for making a new outfit. Now, when you open chests, you have a chance of get an item template added to what i’ll call a template book, which goes in your menu along with the other books (duh). You can fill it out by opening chests.
Step 3: Crafting Items
Now, with all of these templates, you’ll also need materials to craft them.
I think it’s best to just keep it stupid simple with these.
- Metal Plate
- Cloth
- Leather
- Yarn
- Metal Ingot (haha minecraft)
Basically any chest item should be boiled down to a number of these materials. You get 4 different items that you can stack tons and tons of to craft basically whatever (in their undyed versions, dyers have to make money).
Then, with your template and materials in hand, you go to the blacksmith/tailor/armorer, depending on the item, and ask them to craft it for you.
You’ve now solved basically all of the inventory bloat problems. AO has by reducing everything down to basic materials.
Likely Questions
But what about treasure charts?
Seeing as we’re probably never getting modifier essences, I say have treasure charts stay as is when it comes to gear that can be modified. If it can’t be modified, remove it from the lootpool.
But what about X item? Can you craft it?
There are too many for me to think of all of the cases, so I’ll just answer in the comments.