Is enchanting stressful for anyone else?

I’ve been through about 4,000 chest and have gotten about 15 or 20 dull power amulets. That itself is fine for me, but the stressful part is enchanting them into a strong dull power amulet. So far I have gotten no strong dull power amulet and its starting to take a toll on me. I understand its all RNG based and its suppose to be random, but its a little bit insane to not get at least one strong power amulet. I kinda wish there was a feature were you could pay extra money to increase the chance of the enchantment that you want. What are your thoughts on the enchantment system? Am I over reacting or do you agree with me? Please let me know.

I mean, the RNG in this game is pretty wack ngl. Can’t do much if you still haven’t got a strong power amulet after 20 attempt, but on the bright side there’s apprentice quest that gives alot of cash around 80-100 so grinding back the crowns shouldn’t be too much of a grindfest

Amen, currently theres alot of people asking to merge certain enchants, like bursting and destruction, which would improve the rates and versatility

All you can do rn is grind, will be balanced out later (hopefully)

I’m glad to see I am not the only one. You do make a good point about the apprentice quest I guess I should start doing those again!

Np man, if you still need a few amulets or cash i’m pretty much stacked on those. Hook me up if you need anything

Thanks I’m going to keep grinding, but I may hit you up later.

Any sort of system that allows us to get a higher chance of getting a specific enchantment would be cool, however there should be a much bigger cost. In addition to a higher cost, I did have an idea for having a gem correlating to one enchantment, and the size affecting how much higher of a percent it gives. Giving players freely be able to choose any enchantment chance increase for just a slightly higher price is a bit free.

This change doesn’t really need to happen since Vetex already said later game enchantments will be not only more powerful but more variants will be released with different effects. The reason a lot of the current enchantments seem basic is most likely due to the fact that their quite low level enchants.

Another Possible Solution

I think given the option to freely choose between enchants could be done if it was added that you required certain materials to increase odds at specific enchants. For example a system could be a meter that shows the odds of each enchantment and this could be influenced by adding different materials to the enchant. The materials would consist of loose items similar to Arcane Adventures like emeralds, rubies, diamonds, stone, wood that you could get from destroying objects and chest drops.

It’s been somewhat stressful, though my RNG has been stable so far…
Yet sometimes all I keep getting is bursting and it just makes me…

Hurts my OCD because getting a full Strong Black Wizard set is close to impossible.

Yeah enchanting pretty wack, but its a kill time while we wait for the new updates so I can’t complain.

Enchanting would be better if you would be able to either choose the enchantment or to disenchant

For me it isn’t really stressful since I have an infinite chest loop and every run gives me about 350 crowns + a lot of random gear which could be what I’m looking for. So I honestly don’t mind burning through 1000s of crowns and items to enchant.

You could always try the market to trade off those dull amulets for some other enchant amulet