Now that some of the enchants that were once considered bad have gotten revamped, I think that nimble might be the worst tbh. (This is speaking in AO, not wom.)
Powerful and hard will always probably be decent since they add basic stats that aren’t really hard to understand or use.
Bursting could be useful if you have a fighting style/weapon/magic with large aoe. Especially the ones with low speed and high damage, since those would be most useful with sunkens (tanky build)
Swift + Keen is now just keen, which is said to be very good now.
Strong is just being made clean
Even intensity could be useful if you have large, AoE based magics (like ash, poison, magma, glass, etc.) With the healing nerf, extra DoT could be effective and those AoE bonuses could be viable ways to add damage
Meanwhile, nimble kinda just gives extra speed and jump height and extra dash? Don’t get me wrong, extra speed is always convenient, but idk if I’d be thrilled with extra speed compared to the rest of these.
It amplifies the “side effects” of magic. DoT, cloud size, puddle sizes, assumingly it will also boost stuff like cryatalization and the durarion or intensity of magics that alter a target’s vision (like light’s blinding).
Honestly a high intensity light low key sounds dangerous. Imagine trying to fight someone who can blind you with one blast.
First of all that doesnt say that every tester is using that infact it implies the opposite
Second of all hes only using 11 movement speed so it might just be a secondary stat from some gear piece hes using
But to answer the topic honestly it would be hard to say. Intensity has also been called bad and we really havent heard much about bursting
Power/Defense - Meta
Attack speed - Increases the animations giving enemy less time for enemy to attack you while you are attacking
Bursting - 1.3 multipliers goes BRRRRRRRRRRRRRRRRRRRRR
Intensity - Boost Aura spell too, is it a good thing? Dunno…But Sun + Intensity will be cancer in all senses
Agility - Further dashes, less chacen of getting hit.