So i was messing around knowing that high jump has the short interval bug, so i tried something.vvvv
Should i post this as bug? Since with short cooldown i can use an attack during the high jump animation mid way . Let me know your thoughts!
So i was messing around knowing that high jump has the short interval bug, so i tried something.vvvv
Should i post this as bug? Since with short cooldown i can use an attack during the high jump animation mid way . Let me know your thoughts!
i…think it’s a bug? i mean, you’re just using a spell in the middle of the jump, but then again the jump isnt complete so maybe you shouldnt be able to use a spell mid-jump.
Then again, the spell’s animation isn’t finished yet but i could use another attack, which should be impossible. Theoretically if i use a non solid magic like fire example, i won’t be stuck and can attack mid way the animation with no problem at all
what drew said, but I also think it’s an oversight, because for Magic’s that don’t create solids under them when they jump it wouldn’t be a problem
I’m still doubtful if this is an intended mechanic or a bug though
seems like it’s not intended, but also not a program bug
Hm, i’m rewatching the gif again and saw one of my projectiles aren’t going the direction as intended to the mouse, you guys see that too?
yeah projectiles dont strictly go in the direction of the mouse atm, dunno if its a bug though.
Oh boy another one…
So whats happening here is that i hold my high jump hotkey but switch to cutlass, the game proceeds to think that i’m still holding the hotkey while i’m not. The animation continues to play till the high jump reaches it limit or i switch back to my magic and proceed to tap any hotkey, regardless it’ll play the high jump first then the hotkey i pick.
Note: I can still run,walk and T jump. During T jump, the magic jump plays out with the T jump as well resulting in a even higher jump