Jarl Ivar is as fun as I remember

I’m saying it should serve the story, not just to be like “surprise, he’s still kicking”. When you have a boss be overthrown by their underling after you defeat them, the surprise second phase would be the underling in power. That’s storytelling, not an arbitrary revive.
If it’s just the same character but their health magically came back for no reason, and nothing has even changed since when you started, then that just makes the initial fight pointless.
You even have something like King Caesar which has a second and third phase for plot reasons because he can revive, which makes perfect sense.

Well, unlike in the second phase, I was actually capable of mastering and beating his first phase without waiting for his AI to bug, so sorry if I prefer that one.

I paid a lot of attention to the dialog, and then Allanon’s grab attack didn’t ruin it for me because I played mage and he didn’t really do it much.

Yeah so did I and it just pissed me off with how ass it was :sob:

Not to mention the abhorrent pacing

Perhaps it’s a matter of opinion. I liked skyhall, too.

“You’re infringing my right to have my own opinion therefore I’m correct because you’re trying to silence me!!1” ahh statement

Stop trying to stir up drama and move on, they didn’t do anything wrong

Anyways-
Yeah, jarl can be pretty fun if you know what you’re doing
If you don’t however, or your build gets hard countered (pov any stalling build), it’s pain

A while ago… Yes… I am not a “good” AO player by any standard tho, was very hard so I just went back to spamming

At least Calvus is designed around the game’s combat mechanics and isn’t just random bullshit damage

The difficulty spike also makes a little more sense considering this guy’s a high lord of the order and the final boss of his sea

Pretty sure dodging and blocking when you can’t dodge is part of the game’s combat mechanics. Matter of fact, Calvus’ nuke being interruptible is what isn’t normally a part of the game’s combat mechanics.

I get it now, you’re new to the game. Alright, the damage comes from moves the bosses use, which before the move happens, they’ll have some animation that plays such as charging up a giant axe before they slam it into the ground, or magic circles will appear to indicate an attack about to happen. So if a player pays attention to these animations and visual effects, the player can react appropriately by dodging or blocking (or, much more rarely, damaging the enemy to interrupt the attack).

Every other enemy in the entire game allows you to use dodging as your primary method of avoiding damage, with blocking being a failsafe when dodging is impossible. Ivar’s fight relies almost entirely on blocking.

I’ve played since before TGR.

The difference is that Calvus’s magic circles are actually readable from the distance that you fight him from. The character model itself is usually too small in Ivar’s case or too distant in Allanon’s case for you to see what they’re about to do.

Did we watch the same video, learn the same fight? Only one of Ivar’s moves cannot be reliably dodged.

I haven’t had trouble seeing Ivar’s circles. Horizontal: Get away from that side of the room for a bit, it’s some delayed explosions. Vertical to either side of the player: Dodge forward or probably backwards.

Ivar, if he’s not using his magic circles or big axe, the answer is to dodge sideways, because it’ll either be a grab, Colossal Cleave looking move, or a crash. As for Allanon, the answer is to look for the magic circle facing the player, which indicates one of two moves, or for him to be charging himself up, which indicates two other moves.

The video where the max level player has a good computer and (I’m assuming) good armor, as well as a build designed to fight at a close range? Makes the fight look fairer and easier than it actually is.

His placed circles are readable enough. Attacks cast from Ivar’s character, not so much. Factor in the average player’s framerate and their reaction time after ~15 hours of gameplay, and it’s just a total mess.

Allanon’s problem is lag. If you’re on a computer that regular people can actually afford, you can’t see him at all, both due to the low render distance on lower graphics settings and the pure VFX vomit coming from his attacks. Sensing would be a solution, but it doesn’t work if you like to see anything other than colored blobs.

but ao didnt exist before tgr dummy

Enrique

I’m tired of people repeating this, not every boss has to be designed to be fought the exact same way. A boss being more block based than dodge based does not make it “not designed around the game’s mechanics“. Blocking and parrying are game mechanics that every build has unlocked at level 1, parrying restored your energy so you can play more aggressive, they get taught to you during the tutorial, they are part of the game’s mechanics. The only reason people feel like there is a spike is the same reason people feel like berserker is bad in pve. Most people’s “boss fighting“ in this game until full release was just kiting the boss by running in a particular direction and shooting blasts. Now in full release where the bosses are generally better designed people refuse to try to learn to beat them.

But even after all that, you don’t really even need to block and parry ivar’s moves. Most of his moves have a clear windup and are pretty avoidable with dodging only, like i showed in my video. The only time i would say you NEED to parry is if he does the axe slam in the middle of the room so you cant avoid it in the corner, and even then you could time a dodge to act like a parry.

As for this

Just to test it out, i’ll try fighting him with no armor and no blocking only using spirit hound to deal damage. But if i do, the goalposts will probably just move to something else instead instead of admitting that the boss isn’t random or unfair.

I’m not gonna lie, i thought this would take more time to do. Took a few tries, got him to 100 once as well. All this guy takes is looking at him to see what he’s going to do, it’s such a fair fight

my brother is colorblind, amnesiac and has no arms so he’s forced to play with his bare feet and he has beaten ivar multiple times when preparing his build
stop whining about the boss’ difficulty because if my good for nothing brother defeated him then the bare minimum you should be doing is a no hit of ivar’s fight

my brother is @cheems

helllnah

Jarl ivar is pretty easy if you have a friend with you so his health doesn’t reset when you die.

That, that one you just said!