Javelin Rework idea

Javelin Rework idea
effort 4.333333333333333 6 quality 4.0 5 reasonability 2.0 6

Javelin isn’t that unique for a lost spell. Most of them aren’t in my opinion either but I only have an idea of this spell.

IDEAS

1
Javelin should at least go through NPCs and players since they’re based off a piercing weapon, not just a magic blast so they should pierce through the enemy.

This should also cause bleeding alongside the magics main status effect, although this lead to broken combos. So bleeding should’nt buff the effect or the damage of the main javelin thrown.

The main damage would be from the attack’s piercing.

2?(not sure)

This is a bit more wild. So, basically this is meant to turn javelin into a one time use spear, with it using its first 3 moves. It can only use 1 before breaking though, with the attack also causing bleeding.

This is to give mages a close-ranged option so they don’t just ignore this spell for Pulsar and Surge. This also gives a close-ranged option for magic hybrids so they have another option for a melee attack. Having this spell would ban players from using spears for sometime after the spell ends.

2.5

Javelin could also be a grab move, with the caster thrusting the spear into the opponent, before throwing the spear along with the enemy forwards. Thats when they actually get hit.

Having 3 moves to choose from seems overkill for a long-ranged class.

1 Like

if javelin pierces through people then it wouldn’t be able to pulse inside them though

thats kinda the point tho. i just thought that although its magic, its still based off a close ranged weapon

but javelins were thrown

true, but they usually pierced through their opponent

interesting idea that strikes a balance between them
if you hit a enemy it pierces and leaves “the magic energy to wreck havoc in their body” (pulsing dammage) but if you hit terrain it keeps it’s currnet behaviour
so one enemy doesen’t explode dealing dammage to nearby but instead it makes it good for lined up enemies

also the pulses from passing through dont hurt nearby they only hurt the afflicted

Grand javelin deepwoken

This is just pointless change. Makig it a grab when snare exists is pointless, making it a go through enemies defeats the point, amd i didnt read the second one cuz i dont care

it’s rare, less complicated

Who gonna tell them (I haven’t read the replies)

It’s decent for a Rare Spell

i vastly prefer pulsing over piercing, and its perfectly fine for such a low level spell

1: i dunno i just dont like the sound of free bleeding on a spell. i mean its bleeding its a common status effect but still imagine if you got free soaked on a rare spell. The piercing effect, I don’t think it can be utilised in a game like this easily.
2: sounds like a fun idea for conjurer builds. Doesn’t feel very mage-y to have a temporary weapon, so i could imagine temporarily conjuring a weapon
2.5: snare upgrade idk. as a conjurer i never use snare as my weapon grabs are usually just better, not sure how i feel about converting one of my rare spells into one of my weapon skills. Could just be my personal bias.

overall, yeah i agree javelin is a bit lame atm but i dont agree with these changes.

I think your ideas provided are interesting, but would be better put towards new spells rather than reworking a present one (which won’t happen)

Could be a different spell

i forgor
lost spells arent in the game yet

it could maybe work if javelin was bumped up to a lost spell, but we would need a replacement

javelin isn’t complex enough to be a lost spell

Rare spells aren’t supposed to be overly complicated in how they work, that would be lost to ancient spells.