Khaelis' Arcane Voyage

Mfers acting like giving players access to green wind and slightly snowier snow is just straight up poison omfg bruh :broken_heart:

If it’s as boring as you say it is then there’s no reason to add them at the moment

It’s about the marketing potential

“Now let’s see…”


“TL;DR”

  1. Current focus has switched from Scripting to Character Design & Build Showcases alongside teleport UI.
  2. Some folk have tested the game, specifically involving StreamingEnabled performance.
  3. Reasoning for “Tucker’s Smith” build being it used as a template once the Magius map gets built.

As a few of you have seen & tested, the test universe has fundamentally changed to be both a build showcase and a system experimentation project.

My time has been devoted to character design and building, as not only do I want the game to be functionally acceptable, but too be visually acceptable, therefore, the primary island has been scattered with trees, some buildings, and a few towers.


“Recent screenshots”


Dawn Island is located a fair distance away from the primary island, hence to why I have implemented a teleport UI, it allows for you to teleport to mainland[1], Orested Island, and Dawn Island, it was designed with the style of early Arcane Odyssey, as it is both simple yet neat.

I have experimented with StreamingEnabled along the development of these builds, to then I lead a small test involving what equals to 1 million polygons of trees, I ran 220, another ran 240+ and the last ran 30 due to his usage of what equals to be a PC made for documents over gaming.

Lastly, I’m planning to expand a few assets more to “Tucker’s Smith”, as when a proper map eventually arrives via a work in progress Magius, I am planning to use the build as a template for all future smiths, or at least until the game gets a proper release so every town could have its own style of smith.


  1. The spawn location ↩︎

10 Likes

“G’uh? what’s with the amount of folk liking my ‘I’m at the moment fucking about’ post?”


“Changes since said ‘fucking about’ post.”"

  • Tweaked lighting for objects with particularly bright color to no longer clip, should grant more details to said objects but the overall lighting will is different.
    • This has no effect on Dawn Island, as it uses its own settings which do not run into clipping issues.
    • And… no more retro color grading, I ran into too many clipping issues despite its higher brightness range.
  • Implemented the template smith asset I plan to utilize for virtually all smiths in the map, it’s currently operated by Tucker, and is entirely unusable.
  • Implemented a simple settings UI, it will change designs in the future once the proper HuD is designed and programmed.
    • Decided it was un-important for now.
  • The world-seed[1] has been extended from 10,000 to 10,000,000.
    • This has no consequence on performance of any kind nor memory, as not only is it calculated once on server creation, it is stored as an attribute, which uses so little memory it’s virtually nothing.
  • Rain and Lighting zones have had their detection rate reduced from 30Hz[2] to 5Hz[3], this shouldn’t be noticeable in gameplay as you don’t tend to realize where zones are.
    • This doesn’t apply to a place like Dawn Island, as you’d notice the delay when teleporting.
  • The cloud system was initially running every heartbeat, which was of course not needed, therefore I have changed it to create clouds at 1Hz[4], and render said clouds at the player’s current FPS, as they are negligible in performance.
  • Implemented water, you’ll know it when you see it.
    • Very likely going to cause frame drops as It’s moreso a prototype.


  1. Randomly chosen number when a server is created. ↩︎

  2. 30 times every minute. ↩︎

  3. 5 times every minute. ↩︎

  4. 1 time every minute. ↩︎

2 Likes

Rebranded to @Luminal_Euler’s AU; Arcane Voyage.

If you are curious on seeing direct relatively small sneak peeks, you can join the discord located at the bottom of the game page, same goes for if you have questions regarding the game.

can’t see the discord, the game is 16+

ughhhhhhh, the content maturity filter is bugged. I’m gonna need to call up support to get it fixed, since it’s supposed to be all ages, not a silly 16+

In the meantime for the folk not able to see the game’s contents;

Yo that’s pretty rad and stuff

perchance

im pretty sure you need 500 “highly engaged” users to get the 16+ lock lifted

Yeah, I realized that shortly after, major bullshit.

I did hear they might be loosening up on that requirement.

for a reasonable fee of 100,000 robux, yes!

FUCK!

Nah, not that one luckily enough.

JEI, the creator of cyber arena (and randomly generated droids but that wasn’t affected), paid that 100K, yet it still got set to 16+ due to ‘blood’ (there is not an inkling of blood in his game, not even a bleeding status effect)


the admin 100% died to a Meteor (they just summon meteors from the sky that make highly damaging fire rings)