This bossfight was really something. At first I was surprised about him respawning with 4k more health after I defeated him, but his moves stayed the same, essentially helping you learn how to defeat him during the fight. T’was really useful for me because I have barely 1.6k health (I suck with builds lol). The fight is frustrating because dear Zeus he runs fast, can’t hit him with a water blast even if I wanted to Only complaint is the fact it’s time consuming, I swear it took me half an hour for the whole fight but it was worth it for the armor
Also why does this convert my emoticons into emojis 3:<
Between phase 2 and 3 only ult changes, and 4 explosions instead of 3 in that move.
But phase 1 and 2 are pretty distinct. Phase 1 has a very weakened version of the moveset. Only one explosion in a row, a much more telegraphed beam attack with larger delay, etc.
I mean not OP but I have like 1.7k health with my build but also I went on a full power + resilience + regen so I don’t need the max health. At some point you can just tank shit.
it’s different if you’ve gone for a particularly focused build
since op didn’t mention anything of the sort, I’m assuming they haven’t
besides, one unlucky hit from caesar’s ult art is just about enough finish you off
if he wasn’t so easily dodgeable, this fight would be exponentially harder
He is fun becaue he has high damage attacks that are fair to dodge. Dying to Caesar feels fair because of that.
For example, getting hit by anything except the last damage pulse of the ult is very easy to avoid, and blocking/parrying that last one makes it deal 150/50dmg respectively.