Let's compare Flare and Fire magics

изображение_2021-07-03_211925

Lets go

Okay you already read description soo lets do it.


Acid

:acid_magic_var1:
Both Fire and Flare deals 25% more damage if the target is corroding.

Water

:water_magic_var1:
Both Fire and Flare:

  • Delete puddles on contact, but Flare only deals -5% damage on soaked targets, rather than Fire, who deals -10% damage on soaked targets.
Fire

:fire_magic:
Both Fire and Flare:

  • Removes the Bleeding status effect and deals 10% more damage
  • Turns into steam when it comes into contact with the sea
  • Cannot be used when underwater
  • Creates a flash of light when clashing with itself.

But, Flare:

  • Deals 20% more damage if the target is sweating from high temperatures, while fire deals only 15% more damage.
  • Removes the Bleeding status effect and deals 10% more damage, while fire deals only 5% more damage.
  • And Flare gives the Singed status effect which deals low damage over time for 10 seconds, but can be stacked with itself.

Soo basicly stackable burning effect

Ice

:ice_magic_var1:
Both Fire and Flare:

  • Removes the Freezing status effect and deals 10% less damage.
  • Deals 10% less damage if the target is frozen.
Magma

:magma_magic:
While Flare magic deals 30% more damage if the target is melting, fire deals only 25% more damage.

Poison

:poison_magic_var1:
Both Fire and Flare:

  • Creates an explosion when clashing.
  • Causes poisonous clouds to ignite on contact, which changes their damage owner to the Fire caster and gives the cloud fiery particles.

But somehow only Fire deals 15% more damage if the target is poisoned.

Plasma

:plasma_magic_var1:
While Flare magic deals 25% more damage if the target is scorched, while Fire deals only 30% more damage.

Sand

:sand_magic_var1:
Both Fire and Flare deals 20% less damage if the target is sandy.

Snow

:snow_magic:
Both Fire and Flare removes the Snowy status effect.

Explosion

:explosion_magic:
While Flare magic removes the charred status effect and deals 15% more damage, while Fire deals 20% more damage and petrifies the target

Ash

:ash_magic:
While Flare magic removes the petrified status effect and deals 35% more damage, while Fire just deals 20% more damage.


Some thoughts

Holy crap first lost magic is being added! And its magic that (maybe) second boss will use!
And as said on trello…

“Flare Magic - Magic focused on AOE and DOT damage rather than base damage, resembling solar flares.”

…So its cool seeing another heat-based magic in this…wet…cold…world, full of water.
Soo ye cool lost maigc btw.

изображение_2021-04-26_203549

Why it named as Flare magic and not Solar magic if it “resemble Solar flares”, and why Sun magic uses fucking radiation, why we cant just call it Nuclear magic!? :fr:

Where does it say nuclear radiation? It just says nuclear like how the sun fucking uses nuclear fission and therefore is nuclear.

Second Boss uses Flare

Resemble likely doesn’t mean that it IS one, but I can’t say that for certain


VS
image

10 Likes

Might have been Vetex’s choice ofc. Either way it’s probably gonna be Plasma-looking since stars are balls of plasma filled of hydrogen & helium.

Apparently Solar and Lunar are just variants of magics that are recolored/redesigned and made Lost. Solar is different fire, Lunar is different water.

Same:

Differences:

Uhh…

Solar became sun and its gonna be like the sun magic from AA, and it’s going to have a longer DoT

This topic was automatically closed 182 days after the last reply. New replies are no longer allowed.