Since I’m not using Light I’m just gonna vote from the perspective that I am using Light, in which I think I’d go Gold and Wind, Gold to cover the close range disadvantage and Wind to maintain distance when needed. Also, no you can’t re-choose the same magic.
And if Crystal interacts with Light after Crystal gets reworked I’d def use Crystal.
If you have light magic it really doesn’t matter what you choose because it has no synergies, however i would recommend a more damaging magic to make up for lights losses, preferably one that does have synergies for your 3rd magic.
hmmmmmmmmmm I don’t know. Ice or Wind would probably be my choice, or fire? (though I just realized that I could freeze people with Ice/Wind combo soooooooo… LIGHT/ICE/WIND IT IS!!! or Light/Wind/Ice…hm…and hopefully Darkness and Flare. And I have pretty much decided to not have water for my dear Light Mage…well WIZARD but I just prefer saying Mage sooooooo MAGE IT IS! I’m glad we got that settled. (replacing Water for Ice, my original plan for it was to have Light, Fire, Water, Wind, and Earth, but since I can’t have more then 3 base magics I’ll just have to settle for 3 of them, and I have since decided to replace water with ice.))