Lighthouses

Lighthouses
effort 4.666666666666667 9 quality 4.909090909090909 11 reasonability 4.866666666666666 15

This idea is actually really good cause do you know how much have went to the wrong island when am delivering cargo

welcome to our club

me personally even though I won’t use this it will still be helpful and make sense in places like sailors lodge where there’s always people going on ships and if it goes on npcs as well it could help to read the names and see the colors and stuff

also addition: gives a blink or something when you’re about to crash into the island or go into a whirpool or something which could damage your ship

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I give 6 stars

question is would this fit into the lore
the seven seas had their industrial revolution not too long ago
but idk about the war seas

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I just sail around untill I hit it due to my ship begin crashproof but suggestion is cool

if no use fire than use arcanium light :grin:

sounds good

I mean, that’s kinda the reason why lighthouses exist (to guide sailors during bad weather)

Lighthouses would be cool as a gimmick to one or two towns but the reasoning sucks just use the map you don’t need compass reading skills :skull:

cool and good

lad I mean the player marker on the map isn’t always working

in the new update it’s now 100% accurate

should be fr

Same mentality as ‘You dont need a player tracker just use the map’

it should be powered by light magic fr

not necessarily, while light magic is light by origin, fire/flare/aether/lightning magic gives of light naturally as well. it can also be powered by something like water magic, as when the intensity of magic increases it starts increasing it’s light output (like how the light intensity increases when you charge you attack).

In a game where, again, its primarily based ON THE OCEAN, you would definitely need lighthouses for worldbuilding.

All magics do that bro (except shadow I think for obvious reasons)

fr man even wood does create light