Introduction
Hello again it is I, Dracula, back from the dead (or severe procrastination if you wanna be technical)! When I first played the original 3 God of War games, I was introduced to the concept of titans and was fascinated with the idea of such magically and physically powerful beings. Then, when I played Hades, I learned how powerful their blood alone is. That knowledge inspired me to come up with a fighting style that makes the player feel like they are, in some small part as large and unstoppable as a titan. Depending on how significant the effects of this style may be on gameplay, it could fall within the ancient tier.
The inspirations for this idea are simply actual Titans from Greek mythology and various games as well as in the game’s lore, though it’s sparsely mentioned. No links really needed for it this time sorry.
Edit: Way too much drama about this so I’ll say it here. I used AI only to fix minor spelling and grammar mistakes and generate a few references, I didn’t generate this whole idea. If you can’t handle that leave.
Titan’s Strength
“A style that calls upon the legacy of the Titans, the practitioner forcing their body to grow through extreme physical conditioning and expending a great deal of energy, transforming them into a paragon of sheer, immovable might.”
[Mechanics]
-
Users of this style would physically be larger at all times, the amount dependent on their mastery of the style and energy levels. The maximum size increase with the style alone, assuming that meglousia (see the bullet point about Satyrs here) will get added, would be 30% and would additively increase with it to 45%. Should meglousia/mikrousia not get added, the size increase should be at least 30%.
-
This size increase comes with all the same costs and benefits of increasing size with meglousia, that being an increase in attack size and total health at the cost of the player being easier to hit, slower, and having slightly worse high jumps.
-
This passive increase in size is always active even when the style is not equipped, the user’s melee hitboxes and basic attacks with all applicable combat methods scaling proportionally, such as making basic magic projectiles larger. It should be noted however, that all other attacks will not get additional scaling outside the normal increase from player size. (Grab attacks would need a lot of adjusting probably.)
-
All knockback the player receives is reduced a noticeable amount relative to the player’s total size (including meglousia).
-
A main feature of this style is that every technique in this style comes with scaling resistance. It increases both with the user’s size (not including size from meglousia) and with the charge level of the attack, though this would be a pretty small bonus (~10% maxed out). Also, the user’s ultimate techniques would get a little bit of extra resistance from this style compared to the usual that everyone gets.
-
Every single action the player takes that consumes energy, even when the style isn’t equipped, will drain a significant amount more energy than normal relative to the player’s current size (not including size from meglousia), essentially requiring the player to stay on top of their energy levels or risk burning their reserves out too quickly. Even simply standing around your body is burning a lot of calories, increasing passive drain.
-
In addition to an energy drain increase, every action the player takes that consumes stamina will drain a small amount extra based on total size (not including size from meglousia). Being larger is naturally more exhausting and this is a solid way to balance the style and slow the user down further.
-
When the total energy level of the player begins to fall below 50%, all the passive effects of this style will begin to decrease gradually with energy levels, such as the player shrinking, their hitboxes getting smaller, their energy/stamina drain decreasing, and their size-related bonuses fading.
-
Once a player’s strength stat allocation falls below 60%, the style’s maximum size bonus and all related scaling effects gradually diminish. In practice, Titan Strength delivers its full potential only for pure berserker builds, though it still offers meaningful benefits to high‑strength hybrids such as warlords. As these bonuses taper off, the style’s penalties (extra energy and stamina drain, and the severity of low‑energy shrinkage) become less impactful.
[Base Stats]
Damage | Speed | Size |
---|---|---|
Decent | Very Low | Good |
Stats are relative to the style tier’s average, such as 1x for base tier. Low < Bad < Weak < Average < Decent < Good < High.
[Dodge Reflex]
- Special Effect: Damage Reduction (30% at Minimum Size - 60% at Max Size)
- Instant: No, and this style would have the shortest dodge length of any dodge reflex because of how heavy the player is. This doesn’t scale with size for simplicity of implementation.
For the sake of comparison the highest damage reduction currently on dodge reflexes is metal with 50% and the highest for fighting styles is Iron Leg with 35%.
[VFX/SFX]
The flaunting visual effects of this style would be reminiscent of Earth magic, small pieces of rubble shaking on the ground instead of floating upwards and the user’s skin flushing all over when flaunting as if blood is pumping through their muscles. The explosion effect of flaunting would also crack the ground underneath the user visually. Techniques with this style are mostly translucent with subtle streaks of very bright red. This style causes a lot more screen shake than average for the opponent (this being in VFX and not mechanics because that can obviously just be turned off in settings). At high mastery levels, small and subtle glowing red veins appear on the player’s body when using ultimate attacks or flaunting that flare up in sync with the player’s heartbeat, hinting that the user possesses very special blood empowered further by the style. The imbue visuals for the style would also have glowing red veins of energy floating in the air around the weapon and pulsing with the player’s heartbeat. The equip visuals have those subtle floating veins of red energy around the player’s fists but they only flare brighter more visibly all over the body under the conditions mentioned before
The flaunting sound effect would simply be a deep bassy rumbling with pebbles rattling on the ground and the very, very faint sound of a sourceless choir chiming in mysteriously hidden in the audio, with all techniques fittingly sounding heavy and slow. A big sound effect feature however would be the user’s large, deep heartbeat, which at max mastery very faintly plays at all times that you can only hear if your camera is close enough. This heartbeat would grow much louder when flaunting or during the startup of ultimate techniques (Imagine a user of this style being behind you without you knowing. Minecraft warden flashbacks.)
[Summary]
This fighting style effectively allows the player to live out the fantasy of being an absolute juggernaut, coming with a host of downsides that make them feel slow both when it comes to movement and combat. The player is forced to manage their energy carefully or lose many of the benefits of the style and the increase in size makes it hard to get around in narrow areas. However, the sheer joy in being so tanky and intimidating would outweigh those costs for many players, while those drawbacks would mechanically balance them out. Overall, it’s geared best towards a defensive style rather than offensive, given its very low speed that is easy to parry in PVP and offering lower DPS in PVE compared to other styles. Lastly the constant passive size increase can complement a lot of builds outside just this style and opens up tons of opportunities for cosplays or certain esthetics. The gameplay impact of this style is heavy, and the consequences need to be expressed to the player before choosing to use it.
[Refs]
Size comparison of a regular player (0% size increase), max meglousia player (15%), titan strength (30%), and titan strength with max meglousia (45%).
- GOD SLAYER
- Slightly Strong
- Good Enough
- Slightly Weak
- Literal Sitting Duck
- Lost
- Ancient
- Titan Strength
- Titan’s Strength
- Titan Blood
- Titan’s Blood
- Primordial Strength
- Primordial Blood