M1s incur less Drawback

M1s incur less Drawback
effort 0.0 0 quality 0.0 0 reasonability 0.0 0

Proposal

Exactly as the title says. When using M1s, you take less damage from Drawback (with some exceptions)

Details/background on your proposal

The reduced amount of damage shouldn’t be exactly halved or quartered. It should scale roughly exponentially- every point of Drawback after the first has reduced impact on M1s, down to half once you get to… let’s say 8 Drawback at least. Slower weapons or fighting styles are impacted less by this change, with ranged weapon M1s being completely unaffected. Since this only applies to m1 attacks, this has no impact on magics.

Reason to add/change

If people want to go for higher Drawback builds, they might be disincentivized from doing so- especially if their build is very M1 heavy, like with Thermo Fist trying to build Heat or claw-type weapons having extremely fast M1s. If you’re taking 8% of your current health just to throw a punch, you’d be less inclined to do so instead of using a weapon/fstyle skill which would take the same amount of health from you. Changing Drawback to have less impact on M1s, especially faster ones, would keep them at least somewhat viable.

is that not already a thing, except for ranged weapons

…welp. I just double checked and you’re right oops NEVER MIND

1 Like

oops NEVER MIND