This is just my reasoning about how exactly clan battles will look like (Sorry if something is not clear, a translator was used to write the text)
First, we need to discuss the weapons that will be added to the AO:
- Arcanium weapons (Damage depends on strength and power)
- Battle shields (I assume that there will be several types of shields, the damage of which will depend primarily on health, but at the same time some shields will have a dependence on power or strength, for example, acranium shields)
- Fighting styles (This of course can not be considered as a weapon, but I think that the damage from different styles can depend on all the most important parameters (Vitality, strength, power)).
Here is the proof related to whether there will be battle shields in AO
Now we need to discuss the hybrids (Classes) that will be in the AO
This is a classic tank that will have a large amount of health and will use shields as weapons. He can act as a fighter who will stun opponents with melee attacks and deal small damage, or as a defender who will impose defensive buffs on allies.
Will act as a healer, which will heal allies and increase the speed of regeneration, but if the enemy attacks him, the paladin will use stunning and repelling attacks to keep opponents at a distance. will use acranium shields as weapons
His task is to stun the enemies with his blows. Will use health and strength dependent styles in combination with battle shields
It uses weapons in combination with shields that depend on health and strength, which makes it quite strong and hardy
Extremely powerful attacks can compensate for very little health. He has 2-3 magics in his arsenal
Uses magic styles that have great mobility and high damage. A great addition to magic
A very fast and deadly warrior with an Arcanium weapon in his arsenal
Uses only weapons, has gigantic damage, but has a small amount of health and attacks mainly with melee attacks.
It should be the fastest of this list, and it is also quite strong.
A master of martial arts, who has 2-3 styles in his arsenal and deals incredible damage to his opponents.
I have no idea what role it will play in the battle, but I assume that it will borrow some special features from all the hybrids.
All hybrids were taken from Trello
The last thing to talk about is the world and the ships
The world consists of islands scattered across the sea. The battles will most likely take place in the sea space. The sea has a very large number of parameters that can affect the battle (Wind, weather, sometimes fog, sea hazards). After the release, AO will add the ability to capture islands (Or it will be added to the list of things to do before the release).
And now let’s imagine how exactly sea battles, island sieges and their defense will take place.
Imagine that 2 powerful guilds entered the battle (For example, SunCry and any other large guild from LB). Each guild has 8 ships. The wind blows perpendicular, towards the dark sea. The weather is clear, but the whirlpools are present. Let’s say SunCry has already managed to come up with tactics for conducting sea combat and have some experience, while the other guild does not have any experience or tactics. Based on my tactics SunCry will do the following:
To gain an advantage, you need to attack perpendicular to the enemy, when the enemy swims in a straight line towards the SunCry guns. From this it follows that it is necessary to immediately turn in the direction of the wind and at the same time attack the opponents. Of course, some of the cores will fly by, but due to damage, the enemy ships will slow down a little, which will give an advantage. After a successful attack, in order not to lose speed, you need to move back diagonally, in the direction of the wind. After that, we must go in the direction opposite to the wind to turn our trick again. If the opponents realize that you are going to attack them again, then you need to turn the ship 180 degrees (or 360) and attack again (When attacking, the enemy usually turns sideways, but when turning, they will think that the ships are sailing away and will swim straight and swim closer, so you can hit your opponent with a high probability, but when performing the trick, do not forget about the distance because it should be such that the enemy could not reach you after turning sideways). Now the enemy has already learned our tactics and will not fall for our trick, so we need to quickly change tactics. After a successful attack, we need to bring the enemy to the whirlpool. However, in order for the enemy to be close enough to the maelstrom initially, you need to go around it, splitting up and connecting again, swimming the maelstrom close enough, after that the enemy will follow your example so as not to fall behind, and then we surround it so that it floats in its area of action. After that, we swim in a circle, sometimes narrowing the circle (When the enemy will attack the ship, the captain must turn in his direction, if he can not attack for some reason, it is necessary to turn perpendicular to the enemy’s guns, so that the least number of shells hit). If your ship is badly damaged and can sink after a while, then you need to use a weapon focused on the player’s attack and use it against the player whose ship you will take on board. After that, you need to go to the ram and try to capture the player’s ship (Because of the damage, it will be easier for you to deal with it). Before re-boarding, make sure that you have fully recovered your health. If there is no opportunity to board, then it is better to sail away and try to repair your ship. And yes, do not let the enemy with a damaged ship take you on board.
Capture of the island
Let’s assume that the teams of defenders and attackers are equal (8 people). The defending team has placed cannons on all flanks to destroy ships and players. The attacking team must follow the following plan:
There should be 4 people on each ship. There will be 2 ships. They must attack from one flank. In order for people to land on an island surrounded by walls, it is necessary to destroy them with them. Probably the enemy has put 8 cannons on each side, so if you attack them from one flank, they will fire all 8 cannons, which will lead to the fact that the opponents will gather in one place. After breaking the wall, you need to send the 4 most resilient players to the island, which will distract the defenders and take them to another part of the island, after which the players with the highest damage will be able to safely get to the island will fight. And here the tactics of ground combat are used: Juggernauts stun opponents, Paladins heal allies, Wanders protect weakened players, the rest try to deal the highest damage (Preferably using attacks with a large AOE)
I can’t say much about the island defense, because I don’t really know what the island editor will look like, but I can only say one thing: Don’t let the enemy get on the island